/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_ASYNC_INPUT_STREAM_HXX #define MPD_ASYNC_INPUT_STREAM_HXX #include "InputStream.hxx" #include "event/DeferredCall.hxx" #include "util/HugeAllocator.hxx" #include "util/CircularBuffer.hxx" #include /** * Helper class for moving asynchronous (non-blocking) InputStream * implementations to the I/O thread. Data is being read into a ring * buffer, and that buffer is then consumed by another thread using * the regular #InputStream API. */ class AsyncInputStream : public InputStream { enum class SeekState : uint8_t { NONE, SCHEDULED, PENDING }; DeferredCall deferred_resume; DeferredCall deferred_seek; HugeAllocation allocation; CircularBuffer buffer; const size_t resume_at; bool open; /** * Is the connection currently paused? That happens when the * buffer was getting too large. It will be unpaused when the * buffer is below the threshold again. */ bool paused; SeekState seek_state; /** * The #Tag object ready to be requested via * InputStream::ReadTag(). */ Tag *tag; offset_type seek_offset; protected: std::exception_ptr postponed_exception; public: /** * @param _buffer a buffer allocated with HugeAllocate(); the * destructor will free it using HugeFree() */ AsyncInputStream(EventLoop &event_loop, const char *_url, Mutex &_mutex, Cond &_cond, size_t _buffer_size, size_t _resume_at); virtual ~AsyncInputStream(); EventLoop &GetEventLoop() { return deferred_resume.GetEventLoop(); } /* virtual methods from InputStream */ void Check() final; bool IsEOF() final; void Seek(offset_type new_offset) final; Tag *ReadTag() final; bool IsAvailable() final; size_t Read(void *ptr, size_t read_size) final; protected: /** * Pass an tag from the I/O thread to the client thread. */ void SetTag(Tag *_tag); void ClearTag() { SetTag(nullptr); } void Pause(); bool IsPaused() const { return paused; } /** * Declare that the underlying stream was closed. We will * continue feeding Read() calls from the buffer until it runs * empty. */ void SetClosed() { open = false; } bool IsBufferEmpty() const { return buffer.IsEmpty(); } bool IsBufferFull() const { return buffer.IsFull(); } /** * Determine how many bytes can be added to the buffer. */ gcc_pure size_t GetBufferSpace() const { return buffer.GetSpace(); } CircularBuffer::Range PrepareWriteBuffer() { return buffer.Write(); } void CommitWriteBuffer(size_t nbytes); /** * Append data to the buffer. The size must fit into the * buffer; see GetBufferSpace(). */ void AppendToBuffer(const void *data, size_t append_size); /** * Implement code here that will resume the stream after it * has been paused due to full input buffer. */ virtual void DoResume() = 0; /** * The actual Seek() implementation. This virtual method will * be called from within the I/O thread. When the operation * is finished, call SeekDone() to notify the caller. */ virtual void DoSeek(offset_type new_offset) = 0; bool IsSeekPending() const { return seek_state == SeekState::PENDING; } /** * Call this after seeking has finished. It will notify the * client thread. */ void SeekDone(); private: void Resume(); /* for DeferredCall */ void DeferredResume(); void DeferredSeek(); }; #endif