/* * Copyright 2003-2018 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_MULTI_SOCKET_MONITOR_HXX #define MPD_MULTI_SOCKET_MONITOR_HXX #include "IdleMonitor.hxx" #include "TimerEvent.hxx" #include "SocketMonitor.hxx" #include "util/Compiler.h" #include #include #include #ifndef _WIN32 struct pollfd; #endif class EventLoop; /** * Similar to #SocketMonitor, but monitors multiple sockets. To use * it, implement the methods PrepareSockets() and DispatchSockets(). * In PrepareSockets(), use UpdateSocketList() and AddSocket(). * DispatchSockets() will be called if at least one socket is ready. */ class MultiSocketMonitor : IdleMonitor { class SingleFD final : public SocketMonitor { MultiSocketMonitor &multi; unsigned revents; public: SingleFD(MultiSocketMonitor &_multi, SocketDescriptor _fd, unsigned events) noexcept :SocketMonitor(_fd, _multi.GetEventLoop()), multi(_multi), revents(0) { Schedule(events); } SocketDescriptor GetSocket() const noexcept { return SocketMonitor::GetSocket(); } unsigned GetEvents() const noexcept { return SocketMonitor::GetScheduledFlags(); } void SetEvents(unsigned _events) noexcept { revents &= _events; SocketMonitor::Schedule(_events); } unsigned GetReturnedEvents() const noexcept { return revents; } void ClearReturnedEvents() noexcept { revents = 0; } protected: bool OnSocketReady(unsigned flags) noexcept override { revents = flags; multi.SetReady(); return true; } }; friend class SingleFD; TimerEvent timeout_event; /** * DispatchSockets() should be called. */ bool ready = false; /** * PrepareSockets() should be called. * * Note that this doesn't need to be initialized by the * constructor; this class is activated with the first * InvalidateSockets() call, which initializes this flag. */ bool refresh; std::forward_list fds; public: static constexpr unsigned READ = SocketMonitor::READ; static constexpr unsigned WRITE = SocketMonitor::WRITE; static constexpr unsigned ERROR = SocketMonitor::ERROR; static constexpr unsigned HANGUP = SocketMonitor::HANGUP; MultiSocketMonitor(EventLoop &_loop) noexcept; using IdleMonitor::GetEventLoop; /** * Clear the socket list and disable all #EventLoop * registrations. Run this in the #EventLoop thread before * destroying this object. * * Later, this object can be reused and reactivated by calling * InvalidateSockets(). * * Note that this class doesn't have a destructor which calls * this method, because this would be racy and thus pointless: * at the time ~MultiSocketMonitor() is called, our virtual * methods have been morphed to be pure again, and in the * meantime the #EventLoop thread could invoke those pure * methods. */ void Reset() noexcept; /** * Invalidate the socket list. A call to PrepareSockets() is * scheduled which will then update the list. */ void InvalidateSockets() noexcept { refresh = true; IdleMonitor::Schedule(); } /** * Add one socket to the list of monitored sockets. * * May only be called from PrepareSockets(). */ void AddSocket(SocketDescriptor fd, unsigned events) noexcept { fds.emplace_front(*this, fd, events); } /** * Remove all sockets. * * May only be called from PrepareSockets(). */ void ClearSocketList() noexcept; /** * Update the known sockets by invoking the given function for * each one; its return value is the events bit mask. A * return value of 0 means the socket will be removed from the * list. * * May only be called from PrepareSockets(). */ template void UpdateSocketList(E &&e) noexcept { for (auto prev = fds.before_begin(), end = fds.end(), i = std::next(prev); i != end; i = std::next(prev)) { assert(i->GetEvents() != 0); unsigned events = e(i->GetSocket()); if (events != 0) { i->SetEvents(events); prev = i; } else { fds.erase_after(prev); } } } #ifndef _WIN32 /** * Replace the socket list with the given file descriptors. * The given pollfd array will be modified by this method. * * May only be called from PrepareSockets(). */ void ReplaceSocketList(pollfd *pfds, unsigned n) noexcept; #endif /** * Invoke a function for each socket which has become ready. */ template void ForEachReturnedEvent(F &&f) noexcept { for (auto &i : fds) { if (i.GetReturnedEvents() != 0) { f(i.GetSocket(), i.GetReturnedEvents()); i.ClearReturnedEvents(); } } } protected: /** * Override this method and update the socket registrations. * To do that, call AddSocket(), ClearSocketList(), * UpdateSocketList() and ReplaceSocketList(). * * @return timeout or a negative value for no timeout */ virtual std::chrono::steady_clock::duration PrepareSockets() noexcept = 0; /** * At least one socket is ready or the timeout has expired. * This method should be used to perform I/O. */ virtual void DispatchSockets() noexcept = 0; private: void SetReady() noexcept { ready = true; IdleMonitor::Schedule(); } void Prepare() noexcept; void OnTimeout() noexcept { SetReady(); IdleMonitor::Schedule(); } virtual void OnIdle() noexcept final; }; #endif