/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "MultiSocketMonitor.hxx" #include "Loop.hxx" #include #ifndef _WIN32 #include #endif MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop) noexcept :IdleMonitor(_loop), timeout_event(_loop, BIND_THIS_METHOD(OnTimeout)) { } void MultiSocketMonitor::Reset() noexcept { assert(GetEventLoop().IsInside()); fds.clear(); IdleMonitor::Cancel(); timeout_event.Cancel(); ready = refresh = false; } void MultiSocketMonitor::ClearSocketList() noexcept { assert(GetEventLoop().IsInside()); fds.clear(); } #ifndef _WIN32 void MultiSocketMonitor::ReplaceSocketList(pollfd *pfds, unsigned n) noexcept { pollfd *const end = pfds + n; UpdateSocketList([pfds, end](SocketDescriptor fd) -> unsigned { auto i = std::find_if(pfds, end, [fd](const struct pollfd &pfd){ return pfd.fd == fd.Get(); }); if (i == end) return 0; auto events = i->events; i->events = 0; return events; }); for (auto i = pfds; i != end; ++i) if (i->events != 0) AddSocket(SocketDescriptor(i->fd), i->events); } #endif void MultiSocketMonitor::Prepare() noexcept { const auto timeout = PrepareSockets(); if (timeout >= timeout.zero()) timeout_event.Schedule(timeout); else timeout_event.Cancel(); } void MultiSocketMonitor::OnIdle() noexcept { if (ready) { ready = false; DispatchSockets(); /* TODO: don't refresh always; require users to call InvalidateSockets() */ refresh = true; } if (refresh) { refresh = false; Prepare(); } }