/* * Copyright 2003-2016 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_BUFFERED_SOCKET_HXX #define MPD_BUFFERED_SOCKET_HXX #include "check.h" #include "SocketMonitor.hxx" #include "util/StaticFifoBuffer.hxx" #include #include class Error; class EventLoop; /** * A #SocketMonitor specialization that adds an input buffer. */ class BufferedSocket : protected SocketMonitor { StaticFifoBuffer input; public: BufferedSocket(int _fd, EventLoop &_loop) :SocketMonitor(_fd, _loop) { ScheduleRead(); } using SocketMonitor::IsDefined; using SocketMonitor::Close; using SocketMonitor::Write; private: ssize_t DirectRead(void *data, size_t length); /** * Receive data from the socket to the input buffer. * * @return false if the socket has been closed */ bool ReadToBuffer(); protected: /** * @return false if the socket has been closed */ bool ResumeInput(); /** * Mark a portion of the input buffer "consumed". Only * allowed to be called from OnSocketInput(). This method * does not invalidate the pointer passed to OnSocketInput() * yet. */ void ConsumeInput(size_t nbytes) { assert(IsDefined()); input.Consume(nbytes); } enum class InputResult { /** * The method was successful, and it is ready to * read more data. */ MORE, /** * The method does not want to get more data for now. * It will call ResumeInput() when it's ready for * more. */ PAUSE, /** * The method wants to be called again immediately, if * there's more data in the buffer. */ AGAIN, /** * The method has closed the socket. */ CLOSED, }; /** * Data has been received on the socket. * * @param data a pointer to the beginning of the buffer; the * buffer may be modified by the method while it processes the * data */ virtual InputResult OnSocketInput(void *data, size_t length) = 0; virtual void OnSocketError(Error &&error) = 0; virtual void OnSocketClosed() = 0; virtual bool OnSocketReady(unsigned flags) override; }; #endif