/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "BufferedSocket.hxx" #include "net/SocketError.hxx" #include "Compiler.h" #include BufferedSocket::ssize_t BufferedSocket::DirectRead(void *data, size_t length) { const auto nbytes = SocketMonitor::Read((char *)data, length); if (gcc_likely(nbytes > 0)) return nbytes; if (nbytes == 0) { OnSocketClosed(); return -1; } const auto code = GetSocketError(); if (IsSocketErrorAgain(code)) return 0; if (IsSocketErrorClosed(code)) OnSocketClosed(); else OnSocketError(std::make_exception_ptr(MakeSocketError(code, "Failed to receive from socket"))); return -1; } bool BufferedSocket::ReadToBuffer() { assert(IsDefined()); const auto buffer = input.Write(); assert(!buffer.IsEmpty()); const auto nbytes = DirectRead(buffer.data, buffer.size); if (nbytes > 0) input.Append(nbytes); return nbytes >= 0; } bool BufferedSocket::ResumeInput() { assert(IsDefined()); while (true) { const auto buffer = input.Read(); if (buffer.IsEmpty()) { ScheduleRead(); return true; } const auto result = OnSocketInput(buffer.data, buffer.size); switch (result) { case InputResult::MORE: if (input.IsFull()) { OnSocketError(std::make_exception_ptr(std::runtime_error("Input buffer is full"))); return false; } ScheduleRead(); return true; case InputResult::PAUSE: CancelRead(); return true; case InputResult::AGAIN: continue; case InputResult::CLOSED: return false; } } } bool BufferedSocket::OnSocketReady(unsigned flags) { assert(IsDefined()); if (gcc_unlikely(flags & (ERROR|HANGUP))) { OnSocketClosed(); return false; } if (flags & READ) { assert(!input.IsFull()); if (!ReadToBuffer()) return false; if (!ResumeInput()) /* we must return "true" here or SocketMonitor::Dispatch() will call Cancel() on a freed object */ return true; if (!input.IsFull()) ScheduleRead(); } return true; }