/* * Copyright 2003-2016 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DecoderThread.hxx" #include "DecoderControl.hxx" #include "DecoderInternal.hxx" #include "DecoderError.hxx" #include "DecoderPlugin.hxx" #include "DetachedSong.hxx" #include "system/FatalError.hxx" #include "MusicPipe.hxx" #include "fs/Traits.hxx" #include "fs/AllocatedPath.hxx" #include "DecoderAPI.hxx" #include "input/InputStream.hxx" #include "input/LocalOpen.hxx" #include "DecoderList.hxx" #include "util/UriUtil.hxx" #include "util/Error.hxx" #include "util/Domain.hxx" #include "thread/Name.hxx" #include "tag/ApeReplayGain.hxx" #include "Log.hxx" #include #include static constexpr Domain decoder_thread_domain("decoder_thread"); /** * Opens the input stream with InputStream::Open(), and waits until * the stream gets ready. If a decoder STOP command is received * during that, it cancels the operation (but does not close the * stream). * * Unlock the decoder before calling this function. * * @return an InputStream on success or if #DecoderCommand::STOP is * received, nullptr on error */ static InputStreamPtr decoder_input_stream_open(DecoderControl &dc, const char *uri, Error &error) { auto is = InputStream::Open(uri, dc.mutex, dc.cond, error); if (is == nullptr) return nullptr; /* wait for the input stream to become ready; its metadata will be available then */ const ScopeLock protect(dc.mutex); is->Update(); while (!is->IsReady() && dc.command != DecoderCommand::STOP) { dc.Wait(); is->Update(); } if (!is->Check(error)) return nullptr; return is; } static InputStreamPtr decoder_input_stream_open(DecoderControl &dc, Path path, Error &error) { auto is = OpenLocalInputStream(path, dc.mutex, dc.cond, error); if (is == nullptr) return nullptr; assert(is->IsReady()); return is; } /** * Decode a stream with the given decoder plugin. * * Caller holds DecoderControl::mutex. */ static bool decoder_stream_decode(const DecoderPlugin &plugin, Decoder &decoder, InputStream &input_stream) { assert(plugin.stream_decode != nullptr); assert(decoder.stream_tag == nullptr); assert(decoder.decoder_tag == nullptr); assert(input_stream.IsReady()); assert(decoder.dc.state == DecoderState::START); FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name); if (decoder.dc.command == DecoderCommand::STOP) return true; /* rewind the stream, so each plugin gets a fresh start */ input_stream.Rewind(IgnoreError()); { const ScopeUnlock unlock(decoder.dc.mutex); FormatThreadName("decoder:%s", plugin.name); plugin.StreamDecode(decoder, input_stream); SetThreadName("decoder"); } assert(decoder.dc.state == DecoderState::START || decoder.dc.state == DecoderState::DECODE); return decoder.dc.state != DecoderState::START; } /** * Decode a file with the given decoder plugin. * * Caller holds DecoderControl::mutex. */ static bool decoder_file_decode(const DecoderPlugin &plugin, Decoder &decoder, Path path) { assert(plugin.file_decode != nullptr); assert(decoder.stream_tag == nullptr); assert(decoder.decoder_tag == nullptr); assert(!path.IsNull()); assert(path.IsAbsolute()); assert(decoder.dc.state == DecoderState::START); FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name); if (decoder.dc.command == DecoderCommand::STOP) return true; { const ScopeUnlock unlock(decoder.dc.mutex); FormatThreadName("decoder:%s", plugin.name); plugin.FileDecode(decoder, path); SetThreadName("decoder"); } assert(decoder.dc.state == DecoderState::START || decoder.dc.state == DecoderState::DECODE); return decoder.dc.state != DecoderState::START; } gcc_pure static bool decoder_check_plugin_mime(const DecoderPlugin &plugin, const InputStream &is) { assert(plugin.stream_decode != nullptr); const char *mime_type = is.GetMimeType(); return mime_type != nullptr && plugin.SupportsMimeType(mime_type); } gcc_pure static bool decoder_check_plugin_suffix(const DecoderPlugin &plugin, const char *suffix) { assert(plugin.stream_decode != nullptr); return suffix != nullptr && plugin.SupportsSuffix(suffix); } gcc_pure static bool decoder_check_plugin(const DecoderPlugin &plugin, const InputStream &is, const char *suffix) { return plugin.stream_decode != nullptr && (decoder_check_plugin_mime(plugin, is) || decoder_check_plugin_suffix(plugin, suffix)); } static bool decoder_run_stream_plugin(Decoder &decoder, InputStream &is, const char *suffix, const DecoderPlugin &plugin, bool &tried_r) { if (!decoder_check_plugin(plugin, is, suffix)) return false; decoder.error.Clear(); tried_r = true; return decoder_stream_decode(plugin, decoder, is); } static bool decoder_run_stream_locked(Decoder &decoder, InputStream &is, const char *uri, bool &tried_r) { UriSuffixBuffer suffix_buffer; const char *const suffix = uri_get_suffix(uri, suffix_buffer); using namespace std::placeholders; const auto f = std::bind(decoder_run_stream_plugin, std::ref(decoder), std::ref(is), suffix, _1, std::ref(tried_r)); return decoder_plugins_try(f); } /** * Try decoding a stream, using the fallback plugin. */ static bool decoder_run_stream_fallback(Decoder &decoder, InputStream &is) { const struct DecoderPlugin *plugin; plugin = decoder_plugin_from_name("mad"); return plugin != nullptr && plugin->stream_decode != nullptr && decoder_stream_decode(*plugin, decoder, is); } /** * Attempt to load replay gain data, and pass it to * decoder_replay_gain(). */ static void LoadReplayGain(Decoder &decoder, InputStream &is) { ReplayGainInfo info; if (replay_gain_ape_read(is, info)) decoder_replay_gain(decoder, &info); } /** * Try decoding a stream. * * DecoderControl::mutex is not locked by caller. */ static bool decoder_run_stream(Decoder &decoder, const char *uri) { DecoderControl &dc = decoder.dc; auto input_stream = decoder_input_stream_open(dc, uri, decoder.error); if (input_stream == nullptr) return false; LoadReplayGain(decoder, *input_stream); const ScopeLock protect(dc.mutex); bool tried = false; return dc.command == DecoderCommand::STOP || decoder_run_stream_locked(decoder, *input_stream, uri, tried) || /* fallback to mp3: this is needed for bastard streams that don't have a suffix or set the mimeType */ (!tried && decoder_run_stream_fallback(decoder, *input_stream)); } /** * Decode a file with the given decoder plugin. * * DecoderControl::mutex is not locked by caller. */ static bool TryDecoderFile(Decoder &decoder, Path path_fs, const char *suffix, InputStream &input_stream, const DecoderPlugin &plugin) { if (!plugin.SupportsSuffix(suffix)) return false; decoder.error.Clear(); DecoderControl &dc = decoder.dc; if (plugin.file_decode != nullptr) { const ScopeLock protect(dc.mutex); return decoder_file_decode(plugin, decoder, path_fs); } else if (plugin.stream_decode != nullptr) { const ScopeLock protect(dc.mutex); return decoder_stream_decode(plugin, decoder, input_stream); } else return false; } /** * Try decoding a file. * * DecoderControl::mutex is not locked by caller. */ static bool decoder_run_file(Decoder &decoder, const char *uri_utf8, Path path_fs) { const char *suffix = uri_get_suffix(uri_utf8); if (suffix == nullptr) return false; auto input_stream = decoder_input_stream_open(decoder.dc, path_fs, decoder.error); if (input_stream == nullptr) return false; LoadReplayGain(decoder, *input_stream); auto &is = *input_stream; return decoder_plugins_try([&decoder, path_fs, suffix, &is](const DecoderPlugin &plugin){ return TryDecoderFile(decoder, path_fs, suffix, is, plugin); }); } /** * Decode a song addressed by a #DetachedSong. * * Caller holds DecoderControl::mutex. */ static void decoder_run_song(DecoderControl &dc, const DetachedSong &song, const char *uri, Path path_fs) { Decoder decoder(dc, dc.start_time.IsPositive(), /* pass the song tag only if it's authoritative, i.e. if it's a local file - tags on "stream" songs are just remembered from the last time we played it*/ song.IsFile() ? new Tag(song.GetTag()) : nullptr); dc.state = DecoderState::START; dc.CommandFinishedLocked(); bool success; { const ScopeUnlock unlock(dc.mutex); success = !path_fs.IsNull() ? decoder_run_file(decoder, uri, path_fs) : decoder_run_stream(decoder, uri); /* flush the last chunk */ if (decoder.chunk != nullptr) decoder.FlushChunk(); } if (decoder.error.IsDefined()) { /* copy the Error from struct Decoder to DecoderControl */ dc.state = DecoderState::ERROR; dc.error = std::move(decoder.error); } else if (success) dc.state = DecoderState::STOP; else { dc.state = DecoderState::ERROR; const char *error_uri = song.GetURI(); const std::string allocated = uri_remove_auth(error_uri); if (!allocated.empty()) error_uri = allocated.c_str(); dc.error.Format(decoder_domain, "Failed to decode %s", error_uri); } dc.client_cond.signal(); } /** * * Caller holds DecoderControl::mutex. */ static void decoder_run(DecoderControl &dc) { dc.ClearError(); assert(dc.song != nullptr); const DetachedSong &song = *dc.song; const char *const uri_utf8 = song.GetRealURI(); Path path_fs = Path::Null(); AllocatedPath path_buffer = AllocatedPath::Null(); if (PathTraitsUTF8::IsAbsolute(uri_utf8)) { path_buffer = AllocatedPath::FromUTF8(uri_utf8, dc.error); if (path_buffer.IsNull()) { dc.state = DecoderState::ERROR; dc.CommandFinishedLocked(); return; } path_fs = path_buffer; } decoder_run_song(dc, song, uri_utf8, path_fs); } static void decoder_task(void *arg) { DecoderControl &dc = *(DecoderControl *)arg; SetThreadName("decoder"); const ScopeLock protect(dc.mutex); do { assert(dc.state == DecoderState::STOP || dc.state == DecoderState::ERROR); switch (dc.command) { case DecoderCommand::START: dc.CycleMixRamp(); dc.replay_gain_prev_db = dc.replay_gain_db; dc.replay_gain_db = 0; decoder_run(dc); if (dc.state == DecoderState::ERROR) LogError(dc.error); break; case DecoderCommand::SEEK: /* this seek was too late, and the decoder had already finished; start a new decoder */ /* we need to clear the pipe here; usually the PlayerThread is responsible, but it is not aware that the decoder has finished */ dc.pipe->Clear(*dc.buffer); decoder_run(dc); break; case DecoderCommand::STOP: dc.CommandFinishedLocked(); break; case DecoderCommand::NONE: dc.Wait(); break; } } while (dc.command != DecoderCommand::NONE || !dc.quit); } void decoder_thread_start(DecoderControl &dc) { assert(!dc.thread.IsDefined()); dc.quit = false; Error error; if (!dc.thread.Start(decoder_task, &dc, error)) FatalError(error); }