/* * Copyright 2003-2016 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DecoderInternal.hxx" #include "DecoderControl.hxx" #include "pcm/PcmConvert.hxx" #include "MusicPipe.hxx" #include "MusicBuffer.hxx" #include "MusicChunk.hxx" #include "tag/Tag.hxx" #include Decoder::~Decoder() { /* caller must flush the chunk */ assert(chunk == nullptr); if (convert != nullptr) { convert->Close(); delete convert; } delete song_tag; delete stream_tag; delete decoder_tag; } /** * All chunks are full of decoded data; wait for the player to free * one. */ static DecoderCommand need_chunks(DecoderControl &dc) { if (dc.command == DecoderCommand::NONE) dc.Wait(); return dc.command; } static DecoderCommand LockNeedChunks(DecoderControl &dc) { const ScopeLock protect(dc.mutex); return need_chunks(dc); } MusicChunk * Decoder::GetChunk() { DecoderCommand cmd; if (chunk != nullptr) return chunk; do { chunk = dc.buffer->Allocate(); if (chunk != nullptr) { chunk->replay_gain_serial = replay_gain_serial; if (replay_gain_serial != 0) chunk->replay_gain_info = replay_gain_info; return chunk; } cmd = LockNeedChunks(dc); } while (cmd == DecoderCommand::NONE); return nullptr; } void Decoder::FlushChunk() { assert(!seeking); assert(!initial_seek_running); assert(!initial_seek_pending); assert(chunk != nullptr); if (chunk->IsEmpty()) dc.buffer->Return(chunk); else dc.pipe->Push(chunk); chunk = nullptr; const ScopeLock protect(dc.mutex); if (dc.client_is_waiting) dc.client_cond.signal(); }