/* * Copyright 2003-2020 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** \file * * Support for locking data structures from the database, for safe * multi-threading. */ #ifndef MPD_DB_LOCK_HXX #define MPD_DB_LOCK_HXX #include "thread/Mutex.hxx" #include "util/Compiler.h" #include extern Mutex db_mutex; #ifndef NDEBUG #include "thread/Id.hxx" extern ThreadId db_mutex_holder; /** * Does the current thread hold the database lock? */ gcc_pure static inline bool holding_db_lock() noexcept { return db_mutex_holder.IsInside(); } #endif /** * Obtain the global database lock. This is needed before * dereferencing a #song or #directory. It is not recursive. */ static inline void db_lock(void) { assert(!holding_db_lock()); db_mutex.lock(); assert(db_mutex_holder.IsNull()); #ifndef NDEBUG db_mutex_holder = ThreadId::GetCurrent(); #endif } /** * Release the global database lock. */ static inline void db_unlock(void) { assert(holding_db_lock()); #ifndef NDEBUG db_mutex_holder = ThreadId::Null(); #endif db_mutex.unlock(); } class ScopeDatabaseLock { bool locked = true; public: ScopeDatabaseLock() { db_lock(); } ~ScopeDatabaseLock() { if (locked) db_unlock(); } /** * Unlock the mutex now, making the destructor a no-op. */ void unlock() { assert(locked); db_unlock(); locked = false; } }; /** * Unlock the database while in the current scope. */ class ScopeDatabaseUnlock { public: ScopeDatabaseUnlock() { db_unlock(); } ~ScopeDatabaseUnlock() { db_lock(); } }; #endif