/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_MUSIC_CHUNK_HXX #define MPD_MUSIC_CHUNK_HXX #include "Chrono.hxx" #include "ReplayGainInfo.hxx" #include "util/WritableBuffer.hxx" #ifndef NDEBUG #include "AudioFormat.hxx" #endif #include #include static constexpr size_t CHUNK_SIZE = 4096; struct AudioFormat; struct Tag; /** * A chunk of music data. Its format is defined by the * MusicPipe::Push() caller. */ struct MusicChunk { /** the next chunk in a linked list */ MusicChunk *next; /** * An optional chunk which should be mixed into this chunk. * This is used for cross-fading. */ MusicChunk *other = nullptr; /** * The current mix ratio for cross-fading: 1.0 means play 100% * of this chunk, 0.0 means play 100% of the "other" chunk. */ float mix_ratio; /** number of bytes stored in this chunk */ uint16_t length = 0; /** current bit rate of the source file */ uint16_t bit_rate; /** the time stamp within the song */ SignedSongTime time; /** * An optional tag associated with this chunk (and the * following chunks); appears at song boundaries. The tag * object is owned by this chunk, and must be freed when this * chunk is deinitialized. */ Tag *tag = nullptr; /** * Replay gain information associated with this chunk. * Only valid if the serial is not 0. */ ReplayGainInfo replay_gain_info; /** * A magic value for #replay_gain_serial which omits updating * the #ReplayGainFilter. This is used by "silence" chunks * (see PlayerThread::SendSilence()) so they don't affect the * replay gain. */ static constexpr unsigned IGNORE_REPLAY_GAIN = ~0u; /** * A serial number for checking if replay gain info has * changed since the last chunk. The magic value 0 indicates * that there is no replay gain info available. */ unsigned replay_gain_serial; /** the data (probably PCM) */ uint8_t data[CHUNK_SIZE]; #ifndef NDEBUG AudioFormat audio_format; #endif MusicChunk() = default; MusicChunk(const MusicChunk &) = delete; ~MusicChunk(); MusicChunk &operator=(const MusicChunk &) = delete; bool IsEmpty() const { return length == 0 && tag == nullptr; } #ifndef NDEBUG /** * Checks if the audio format if the chunk is equal to the * specified audio_format. */ gcc_pure bool CheckFormat(AudioFormat audio_format) const noexcept; #endif /** * Prepares appending to the music chunk. Returns a buffer * where you may write into. After you are finished, call * Expand(). * * @param af the audio format for the appended data; * must stay the same for the life cycle of this chunk * @param data_time the time within the song * @param bit_rate the current bit rate of the source file * @return a writable buffer, or nullptr if the chunk is full */ WritableBuffer Write(AudioFormat af, SongTime data_time, uint16_t bit_rate) noexcept; /** * Increases the length of the chunk after the caller has written to * the buffer returned by Write(). * * @param af the audio format for the appended data; must * stay the same for the life cycle of this chunk * @param length the number of bytes which were appended * @return true if the chunk is full */ bool Expand(AudioFormat af, size_t length) noexcept; }; #endif