/* * Copyright 2003-2021 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "MusicBuffer.hxx" #include "MusicChunk.hxx" #include MusicBuffer::MusicBuffer(unsigned num_chunks) :buffer(num_chunks) { } MusicChunkPtr MusicBuffer::Allocate() noexcept { const std::lock_guard protect(mutex); return MusicChunkPtr(buffer.Allocate(), MusicChunkDeleter(*this)); } void MusicBuffer::Return(MusicChunk *chunk) noexcept { assert(chunk != nullptr); /* these attributes need to be cleared before locking the mutex, because they might recursively call this method, causing a deadlock */ chunk->next.reset(); chunk->other.reset(); const std::lock_guard protect(mutex); assert(!chunk->other || !chunk->other->other); buffer.Free(chunk); }