diff options
Diffstat (limited to 'src/player')
-rw-r--r-- | src/player/Control.cxx | 8 | ||||
-rw-r--r-- | src/player/Control.hxx | 6 | ||||
-rw-r--r-- | src/player/Outputs.hxx | 117 | ||||
-rw-r--r-- | src/player/Thread.cxx | 8 |
4 files changed, 128 insertions, 11 deletions
diff --git a/src/player/Control.cxx b/src/player/Control.cxx index b9786c031..2522e2a41 100644 --- a/src/player/Control.cxx +++ b/src/player/Control.cxx @@ -19,16 +19,16 @@ #include "config.h" #include "Control.hxx" +#include "Outputs.hxx" #include "Idle.hxx" #include "DetachedSong.hxx" -#include "output/MultipleOutputs.hxx" #include <algorithm> #include <assert.h> PlayerControl::PlayerControl(PlayerListener &_listener, - MultipleOutputs &_outputs, + PlayerOutputs &_outputs, unsigned _buffer_chunks, unsigned _buffered_before_play, AudioFormat _configured_audio_format, @@ -50,10 +50,10 @@ PlayerControl::~PlayerControl() noexcept bool PlayerControl::WaitOutputConsumed(unsigned threshold) noexcept { - bool result = outputs.Check() < threshold; + bool result = outputs.CheckPipe() < threshold; if (!result && command == PlayerCommand::NONE) { Wait(); - result = outputs.Check() < threshold; + result = outputs.CheckPipe() < threshold; } return result; diff --git a/src/player/Control.hxx b/src/player/Control.hxx index 073bbac90..4a2c84079 100644 --- a/src/player/Control.hxx +++ b/src/player/Control.hxx @@ -36,7 +36,7 @@ #include <stdint.h> class PlayerListener; -class MultipleOutputs; +class PlayerOutputs; class DetachedSong; enum class PlayerState : uint8_t { @@ -108,7 +108,7 @@ struct player_status { struct PlayerControl final : AudioOutputClient { PlayerListener &listener; - MultipleOutputs &outputs; + PlayerOutputs &outputs; const unsigned buffer_chunks; @@ -223,7 +223,7 @@ struct PlayerControl final : AudioOutputClient { double total_play_time = 0; PlayerControl(PlayerListener &_listener, - MultipleOutputs &_outputs, + PlayerOutputs &_outputs, unsigned buffer_chunks, unsigned buffered_before_play, AudioFormat _configured_audio_format, diff --git a/src/player/Outputs.hxx b/src/player/Outputs.hxx new file mode 100644 index 000000000..9b896ce5d --- /dev/null +++ b/src/player/Outputs.hxx @@ -0,0 +1,117 @@ +/* + * Copyright 2003-2017 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_PLAYER_OUTPUT_INTERFACE_HXX +#define MPD_PLAYER_OUTPUT_INTERFACE_HXX + +#include "Chrono.hxx" +#include "Compiler.h" + +struct AudioFormat; +struct MusicChunk; +class MusicBuffer; + +/** + * An interface for the player thread to control all outputs. This + * interface is implemented only by #MultipleOutputs, and exists only + * to decouple the player code from the output code, to be able to + * unit-test the player code. + */ +class PlayerOutputs { +public: + /** + * Checks the "enabled" flag of all audio outputs, and if one has + * changed, commit the change. + * + * Throws on error. + */ + virtual void EnableDisable() = 0; + + /** + * Opens all audio outputs which are not disabled. + * + * Throws on error. + * + * @param audio_format the preferred audio format + * @param buffer the #MusicBuffer where consumed #MusicChunk + * objects should be returned + */ + virtual void Open(const AudioFormat audio_format, + MusicBuffer &buffer) = 0; + + /** + * Closes all audio outputs. + */ + virtual void Close() noexcept = 0; + + /** + * Closes all audio outputs. Outputs with the "always_on" + * flag are put into pause mode. + */ + virtual void Release() noexcept = 0; + + /** + * Enqueue a #MusicChunk object for playing, i.e. pushes it to a + * #MusicPipe. + * + * Throws on error (all closed then). + * + * @param chunk the #MusicChunk object to be played + */ + virtual void Play(MusicChunk *chunk) = 0; + + /** + * Checks if the output devices have drained their music pipe, and + * returns the consumed music chunks to the #music_buffer. + * + * @return the number of chunks to play left in the #MusicPipe + */ + virtual unsigned CheckPipe() noexcept = 0; + + /** + * Puts all audio outputs into pause mode. Most implementations will + * simply close it then. + */ + virtual void Pause() noexcept = 0; + + /** + * Drain all audio outputs. + */ + virtual void Drain() noexcept = 0; + + /** + * Try to cancel data which may still be in the device's buffers. + */ + virtual void Cancel() noexcept = 0; + + /** + * Indicate that a new song will begin now. + */ + virtual void SongBorder() noexcept = 0; + + /** + * Returns the "elapsed_time" stamp of the most recently finished + * chunk. A negative value is returned when no chunk has been + * finished yet. + */ + gcc_pure + virtual SignedSongTime GetElapsedTime() const noexcept = 0; +}; + +#endif diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx index 0525a81c5..f9d0cd204 100644 --- a/src/player/Thread.cxx +++ b/src/player/Thread.cxx @@ -19,6 +19,7 @@ #include "config.h" #include "Thread.hxx" +#include "Outputs.hxx" #include "Listener.hxx" #include "decoder/DecoderThread.hxx" #include "decoder/DecoderControl.hxx" @@ -29,7 +30,6 @@ #include "DetachedSong.hxx" #include "CrossFade.hxx" #include "Control.hxx" -#include "output/MultipleOutputs.hxx" #include "tag/Tag.hxx" #include "Idle.hxx" #include "system/PeriodClock.hxx" @@ -334,7 +334,7 @@ private: unsigned UnlockCheckOutputs() noexcept { const ScopeUnlock unlock(pc.mutex); - return pc.outputs.Check(); + return pc.outputs.CheckPipe(); } /** @@ -750,7 +750,7 @@ Player::ProcessCommand() noexcept case PlayerCommand::REFRESH: if (output_open && !paused) { const ScopeUnlock unlock(pc.mutex); - pc.outputs.Check(); + pc.outputs.CheckPipe(); } pc.elapsed_time = !pc.outputs.GetElapsedTime().IsNegative() @@ -1004,7 +1004,7 @@ Player::Run() noexcept { const ScopeUnlock unlock(pc.mutex); if (!paused && output_open && - pc.outputs.Check() < 4 && + pc.outputs.CheckPipe() < 4 && !SendSilence()) break; } |