diff options
Diffstat (limited to 'src/PlayerControl.hxx')
-rw-r--r-- | src/PlayerControl.hxx | 75 |
1 files changed, 37 insertions, 38 deletions
diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx index fa78fa4e0..4129ef080 100644 --- a/src/PlayerControl.hxx +++ b/src/PlayerControl.hxx @@ -29,62 +29,61 @@ #include <stdint.h> -struct decoder_control; struct Song; -enum player_state { - PLAYER_STATE_STOP = 0, - PLAYER_STATE_PAUSE, - PLAYER_STATE_PLAY +enum class PlayerState : uint8_t { + STOP, + PAUSE, + PLAY }; -enum player_command { - PLAYER_COMMAND_NONE = 0, - PLAYER_COMMAND_EXIT, - PLAYER_COMMAND_STOP, - PLAYER_COMMAND_PAUSE, - PLAYER_COMMAND_SEEK, - PLAYER_COMMAND_CLOSE_AUDIO, +enum class PlayerCommand : uint8_t { + NONE, + EXIT, + STOP, + PAUSE, + SEEK, + CLOSE_AUDIO, /** * At least one audio_output.enabled flag has been modified; * commit those changes to the output threads. */ - PLAYER_COMMAND_UPDATE_AUDIO, + UPDATE_AUDIO, /** player_control.next_song has been updated */ - PLAYER_COMMAND_QUEUE, + QUEUE, /** * cancel pre-decoding player_control.next_song; if the player * has already started playing this song, it will completely * stop */ - PLAYER_COMMAND_CANCEL, + CANCEL, /** * Refresh status information in the #player_control struct, * e.g. elapsed_time. */ - PLAYER_COMMAND_REFRESH, + REFRESH, }; -enum player_error { - PLAYER_ERROR_NONE = 0, +enum class PlayerError : uint8_t { + NONE, /** * The decoder has failed to decode the song. */ - PLAYER_ERROR_DECODER, + DECODER, /** * The audio output has failed. */ - PLAYER_ERROR_OUTPUT, + OUTPUT, }; struct player_status { - enum player_state state; + PlayerState state; uint16_t bit_rate; AudioFormat audio_format; float total_time; @@ -117,16 +116,16 @@ struct player_control { */ Cond client_cond; - enum player_command command; - enum player_state state; + PlayerCommand command; + PlayerState state; - enum player_error error_type; + PlayerError error_type; /** * The error that occurred in the player thread. This * attribute is only valid if #error is not - * #PLAYER_ERROR_NONE. The object must be freed when this - * object transitions back to #PLAYER_ERROR_NONE. + * #PlayerError::NONE. The object must be freed when this + * object transitions back to #PlayerError::NONE. */ Error error; @@ -236,9 +235,9 @@ struct player_control { * object. */ void CommandFinished() { - assert(command != PLAYER_COMMAND_NONE); + assert(command != PlayerCommand::NONE); - command = PLAYER_COMMAND_NONE; + command = PlayerCommand::NONE; ClientSignal(); } @@ -250,7 +249,7 @@ private: * object. */ void WaitCommandLocked() { - while (command != PLAYER_COMMAND_NONE) + while (command != PlayerCommand::NONE) ClientWait(); } @@ -261,8 +260,8 @@ private: * To be called from the main thread. Caller must lock the * object. */ - void SynchronousCommand(player_command cmd) { - assert(command == PLAYER_COMMAND_NONE); + void SynchronousCommand(PlayerCommand cmd) { + assert(command == PlayerCommand::NONE); command = cmd; Signal(); @@ -276,7 +275,7 @@ private: * To be called from the main thread. This method locks the * object. */ - void LockSynchronousCommand(player_command cmd) { + void LockSynchronousCommand(PlayerCommand cmd) { Lock(); SynchronousCommand(cmd); Unlock(); @@ -290,7 +289,7 @@ public: void Play(Song *song); /** - * see PLAYER_COMMAND_CANCEL + * see PlayerCommand::CANCEL */ void Cancel(); @@ -312,7 +311,7 @@ public: gcc_pure player_status GetStatus(); - player_state GetState() const { + PlayerState GetState() const { return state; } @@ -321,10 +320,10 @@ public: * * Caller must lock the object. * - * @param type the error type; must not be #PLAYER_ERROR_NONE + * @param type the error type; must not be #PlayerError::NONE * @param error detailed error information; must be defined. */ - void SetError(player_error type, Error &&error); + void SetError(PlayerError type, Error &&error); void ClearError(); @@ -335,7 +334,7 @@ public: */ char *GetErrorMessage() const; - player_error GetErrorType() const { + PlayerError GetErrorType() const { return error_type; } @@ -349,7 +348,7 @@ private: assert(next_song == nullptr); next_song = song; - SynchronousCommand(PLAYER_COMMAND_QUEUE); + SynchronousCommand(PlayerCommand::QUEUE); } public: |