diff options
author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
---|---|---|
committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
commit | 92d9797b8cb5b51cdb1cb7f40b12a87ad91eac2e (patch) | |
tree | 7a5c5c7d171771631be14c7ab3a39185cda72cd3 /src | |
parent | cff923b9d824773ca5446d72f3c6a54245580d87 (diff) |
player: don't call STOP before CLOSE_AUDIO
playerWait() stops the player thread (twice!) and closes the output
device. It should be well enough to just send CLOSE_AUDIO, without
STOP.
This requires a tiny change to the player thread code: make it break
when CLOSE_AUDIO is sent.
Diffstat (limited to 'src')
-rw-r--r-- | src/player.c | 22 | ||||
-rw-r--r-- | src/player_thread.c | 3 |
2 files changed, 10 insertions, 15 deletions
diff --git a/src/player.c b/src/player.c index fae405ae3..5c3319491 100644 --- a/src/player.c +++ b/src/player.c @@ -25,14 +25,6 @@ #include "os_compat.h" #include "main_notify.h" -static void playerCloseAudio(void); - -void playerWait(void) -{ - playerStop(); - playerCloseAudio(); -} - static void set_current_song(Song *song) { assert(song != NULL); @@ -76,6 +68,14 @@ void playerStop(void) playerQueueUnlock(); } +void playerWait(void) +{ + player_command(PLAYER_COMMAND_CLOSE_AUDIO); + + pc.queueState = PLAYER_QUEUE_BLANK; + playerQueueUnlock(); +} + void playerKill(void) /* deprecated */ { playerPause(); @@ -165,12 +165,6 @@ char *getPlayerErrorStr(void) return *error ? error : NULL; } -static void playerCloseAudio(void) -{ - playerStop(); - player_command(PLAYER_COMMAND_CLOSE_AUDIO); -} - int queueSong(Song * song) { if (pc.queueState == PLAYER_QUEUE_BLANK) { diff --git a/src/player_thread.c b/src/player_thread.c index 62badab96..3784445e9 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -224,7 +224,8 @@ static void decodeParent(void) while (1) { processDecodeInput(&do_pause, &bbp, &do_xfade, &decodeWaitedOn, &next); - if (pc.command == PLAYER_COMMAND_STOP) { + if (pc.command == PLAYER_COMMAND_STOP || + pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { dropBufferedAudio(); break; } |