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authorMax Kellermann <max@duempel.org>2008-08-26 08:44:34 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:44:34 +0200
commitb616dff77d8e0d7a930327007690444a356dcbf3 (patch)
tree9fd5b40b89e66ed4ddd3d5f4fc6f94e6bd7f59eb /src/player.c
parentbf4af19f54d53d23023177222a79ee83b9fde87a (diff)
no commandError() in playerSeek()
We should avoid having protocol specific code in player.c. Just return success or failure, and let the caller send the error code to the MPD client.
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/player.c b/src/player.c
index 8803cdfd9..8687e5409 100644
--- a/src/player.c
+++ b/src/player.c
@@ -19,7 +19,6 @@
#include "player.h"
#include "player_thread.h"
#include "path.h"
-#include "command.h"
#include "ack.h"
#include "os_compat.h"
#include "main_notify.h"
@@ -197,15 +196,12 @@ void playerQueueUnlock(void)
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
}
-int playerSeek(int fd, Song * song, float seek_time)
+int playerSeek(Song * song, float seek_time)
{
assert(song != NULL);
- if (pc.state == PLAYER_STATE_STOP) {
- commandError(fd, ACK_ERROR_PLAYER_SYNC,
- "player not currently playing");
+ if (pc.state == PLAYER_STATE_STOP)
return -1;
- }
if (pc.next_song != song)
set_current_song(song);