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authorMax Kellermann <max@duempel.org>2008-11-02 14:12:52 +0100
committerMax Kellermann <max@duempel.org>2008-11-02 14:12:52 +0100
commit767b4c95bdb468429232a96242bd73b8e92d8660 (patch)
tree9e0fbc9cbe930cb66910fe7ff22c97f64de5f552 /src/pipe.h
parentb48ae8c26fafe3e2bf8767a2fb7aa1779fe8abc4 (diff)
renamed outputBuffer.[ch] to pipe.[ch]
No CamelCase in the file name. The output_buffer struct is going to be renamed to music_pipe. There are so many buffer levels in MPD, and calling this one "output buffer" is wrong, because it's not the last buffer before the music reaches the output devices.
Diffstat (limited to 'src/pipe.h')
-rw-r--r--src/pipe.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/pipe.h b/src/pipe.h
new file mode 100644
index 000000000..477b1e358
--- /dev/null
+++ b/src/pipe.h
@@ -0,0 +1,115 @@
+/* the Music Player Daemon (MPD)
+ * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
+ * This project's homepage is: http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MPD_PIPE_H
+#define MPD_PIPE_H
+
+#include "audio_format.h"
+
+#include <stddef.h>
+#include <stdbool.h>
+
+/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
+#define CHUNK_SIZE 1020
+
+typedef struct _OutputBufferChunk {
+ uint16_t chunkSize;
+ uint16_t bitRate;
+ float times;
+ char data[CHUNK_SIZE];
+} ob_chunk;
+
+/**
+ * A ring set of buffers where the decoder appends data after the end,
+ * and the player consumes data from the beginning.
+ */
+struct output_buffer {
+ ob_chunk *chunks;
+
+ unsigned int size;
+
+ /** the index of the first decoded chunk */
+ unsigned int volatile begin;
+
+ /** the index after the last decoded chunk */
+ unsigned int volatile end;
+
+ /** non-zero if the player thread should only we woken up if
+ the buffer becomes non-empty */
+ bool lazy;
+
+ struct audio_format audioFormat;
+
+ struct notify *notify;
+};
+
+extern struct output_buffer ob;
+
+void
+ob_init(unsigned int size, struct notify *notify);
+
+void ob_free(void);
+
+void ob_clear(void);
+
+void ob_flush(void);
+
+/**
+ * When a chunk is decoded, we wake up the player thread to tell him
+ * about it. In "lazy" mode, we only wake him up when the buffer was
+ * previously empty, i.e. when the player thread has really been
+ * waiting for us.
+ */
+void ob_set_lazy(bool lazy);
+
+/** is the buffer empty? */
+static inline bool ob_is_empty(void)
+{
+ return ob.begin == ob.end;
+}
+
+void ob_shift(void);
+
+/**
+ * what is the position of the specified chunk number, relative to
+ * the first chunk in use?
+ */
+unsigned int ob_relative(const unsigned i);
+
+/** determine the number of decoded chunks */
+unsigned ob_available(void);
+
+/**
+ * Get the absolute index of the nth used chunk after the first one.
+ * Returns -1 if there is no such chunk.
+ */
+int ob_absolute(const unsigned relative);
+
+ob_chunk * ob_get_chunk(const unsigned i);
+
+/**
+ * Append a data block to the buffer.
+ *
+ * @return the number of bytes actually written
+ */
+size_t ob_append(const void *data, size_t datalen,
+ float data_time, uint16_t bitRate);
+
+void ob_skip(unsigned num);
+
+#endif