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authorMax Kellermann <max@duempel.org>2011-01-10 21:27:43 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 21:27:43 +0100
commita0ad96a787d5df3f0cbd0c40252312700320a849 (patch)
tree1d9c66b3880180ae6c7453515aaad7942a8b474a /src/decoder_thread.c
parent39c5af5dbc1ccf0b103daaaed642c2d8af3210a8 (diff)
decoder_control: store GCond object, not a player_control
Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well.
Diffstat (limited to 'src/decoder_thread.c')
-rw-r--r--src/decoder_thread.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/decoder_thread.c b/src/decoder_thread.c
index 0bed2e81d..5b05896e4 100644
--- a/src/decoder_thread.c
+++ b/src/decoder_thread.c
@@ -26,7 +26,6 @@
#include "decoder_api.h"
#include "replay_gain_ape.h"
#include "input_stream.h"
-#include "player_control.h"
#include "pipe.h"
#include "song.h"
#include "tag.h"
@@ -67,7 +66,7 @@ decoder_command_finished_locked(struct decoder_control *dc)
dc->command = DECODE_COMMAND_NONE;
- player_signal(dc->player_control);
+ g_cond_signal(dc->client_cond);
}
/**