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authorMax Kellermann <max@duempel.org>2015-11-11 16:50:57 +0100
committerMax Kellermann <max@duempel.org>2015-11-11 16:50:57 +0100
commit36239895bd822d5fd3087218fbb10986430b8c9b (patch)
tree6d0891ec5b68e2686ef8c000ad4b1d2a44157af4
parent738583e3d4cd7a35aec545448f86a8c097768785 (diff)
player/Control: add Lock prefix to locking method names
-rw-r--r--src/Main.cxx2
-rw-r--r--src/command/PlayerCommands.cxx8
-rw-r--r--src/output/OutputCommand.cxx6
-rw-r--r--src/player/Control.cxx20
-rw-r--r--src/player/Control.hxx20
-rw-r--r--src/queue/Playlist.cxx8
-rw-r--r--src/queue/PlaylistControl.cxx12
-rw-r--r--src/queue/PlaylistEdit.cxx4
-rw-r--r--src/queue/PlaylistState.cxx8
9 files changed, 44 insertions, 44 deletions
diff --git a/src/Main.cxx b/src/Main.cxx
index 1a074d439..e76806256 100644
--- a/src/Main.cxx
+++ b/src/Main.cxx
@@ -646,7 +646,7 @@ static int mpd_main_after_fork(struct options options)
/* enable all audio outputs (if not already done by
playlist_state_restore() */
- instance->partition->pc.UpdateAudio();
+ instance->partition->pc.LockUpdateAudio();
#ifdef WIN32
win32_app_started();
diff --git a/src/command/PlayerCommands.cxx b/src/command/PlayerCommands.cxx
index 11cde2e98..b9fc7d578 100644
--- a/src/command/PlayerCommands.cxx
+++ b/src/command/PlayerCommands.cxx
@@ -100,9 +100,9 @@ handle_pause(Client &client, Request args, Response &r)
if (!args.Parse(0, pause_flag, r))
return CommandResult::ERROR;
- client.player_control.SetPause(pause_flag);
+ client.player_control.LockSetPause(pause_flag);
} else
- client.player_control.Pause();
+ client.player_control.LockPause();
return CommandResult::OK;
}
@@ -113,7 +113,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
const char *state = nullptr;
int song;
- const auto player_status = client.player_control.GetStatus();
+ const auto player_status = client.player_control.LockGetStatus();
switch (player_status.state) {
case PlayerState::STOP:
@@ -284,7 +284,7 @@ CommandResult
handle_clearerror(Client &client, gcc_unused Request args,
gcc_unused Response &r)
{
- client.player_control.ClearError();
+ client.player_control.LockClearError();
return CommandResult::OK;
}
diff --git a/src/output/OutputCommand.cxx b/src/output/OutputCommand.cxx
index dc7a540a2..c0719958f 100644
--- a/src/output/OutputCommand.cxx
+++ b/src/output/OutputCommand.cxx
@@ -53,7 +53,7 @@ audio_output_enable_index(MultipleOutputs &outputs, unsigned idx)
idle_add(IDLE_MIXER);
}
- ao.player_control->UpdateAudio();
+ ao.player_control->LockUpdateAudio();
++audio_output_state_version;
@@ -80,7 +80,7 @@ audio_output_disable_index(MultipleOutputs &outputs, unsigned idx)
idle_add(IDLE_MIXER);
}
- ao.player_control->UpdateAudio();
+ ao.player_control->LockUpdateAudio();
++audio_output_state_version;
@@ -106,7 +106,7 @@ audio_output_toggle_index(MultipleOutputs &outputs, unsigned idx)
}
}
- ao.player_control->UpdateAudio();
+ ao.player_control->LockUpdateAudio();
++audio_output_state_version;
diff --git a/src/player/Control.cxx b/src/player/Control.cxx
index 75742d2cf..2e90f7eef 100644
--- a/src/player/Control.cxx
+++ b/src/player/Control.cxx
@@ -69,14 +69,14 @@ PlayerControl::Play(DetachedSong *song)
}
void
-PlayerControl::Cancel()
+PlayerControl::LockCancel()
{
LockSynchronousCommand(PlayerCommand::CANCEL);
assert(next_song == nullptr);
}
void
-PlayerControl::Stop()
+PlayerControl::LockStop()
{
LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
assert(next_song == nullptr);
@@ -85,7 +85,7 @@ PlayerControl::Stop()
}
void
-PlayerControl::UpdateAudio()
+PlayerControl::LockUpdateAudio()
{
LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
}
@@ -111,7 +111,7 @@ PlayerControl::PauseLocked()
}
void
-PlayerControl::Pause()
+PlayerControl::LockPause()
{
Lock();
PauseLocked();
@@ -119,7 +119,7 @@ PlayerControl::Pause()
}
void
-PlayerControl::SetPause(bool pause_flag)
+PlayerControl::LockSetPause(bool pause_flag)
{
Lock();
@@ -142,7 +142,7 @@ PlayerControl::SetPause(bool pause_flag)
}
void
-PlayerControl::SetBorderPause(bool _border_pause)
+PlayerControl::LockSetBorderPause(bool _border_pause)
{
Lock();
border_pause = _border_pause;
@@ -150,7 +150,7 @@ PlayerControl::SetBorderPause(bool _border_pause)
}
player_status
-PlayerControl::GetStatus()
+PlayerControl::LockGetStatus()
{
player_status status;
@@ -182,7 +182,7 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
}
void
-PlayerControl::ClearError()
+PlayerControl::LockClearError()
{
Lock();
@@ -211,7 +211,7 @@ PlayerControl::ClearTaggedSong()
}
void
-PlayerControl::EnqueueSong(DetachedSong *song)
+PlayerControl::LockEnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
@@ -221,7 +221,7 @@ PlayerControl::EnqueueSong(DetachedSong *song)
}
bool
-PlayerControl::Seek(DetachedSong *song, SongTime t)
+PlayerControl::LockSeek(DetachedSong *song, SongTime t)
{
assert(song != nullptr);
diff --git a/src/player/Control.hxx b/src/player/Control.hxx
index ae4465ca6..021f6ddd9 100644
--- a/src/player/Control.hxx
+++ b/src/player/Control.hxx
@@ -319,25 +319,25 @@ public:
/**
* see PlayerCommand::CANCEL
*/
- void Cancel();
+ void LockCancel();
- void SetPause(bool pause_flag);
+ void LockSetPause(bool pause_flag);
private:
void PauseLocked();
public:
- void Pause();
+ void LockPause();
/**
* Set the player's #border_pause flag.
*/
- void SetBorderPause(bool border_pause);
+ void LockSetBorderPause(bool border_pause);
void Kill();
gcc_pure
- player_status GetStatus();
+ player_status LockGetStatus();
PlayerState GetState() const {
return state;
@@ -378,7 +378,7 @@ public:
return result;
}
- void ClearError();
+ void LockClearError();
PlayerError GetErrorType() const {
return error_type;
@@ -413,9 +413,9 @@ public:
return result;
}
- void Stop();
+ void LockStop();
- void UpdateAudio();
+ void LockUpdateAudio();
private:
void EnqueueSongLocked(DetachedSong *song) {
@@ -432,7 +432,7 @@ public:
* @param song the song to be queued; the given instance will be owned
* and freed by the player
*/
- void EnqueueSong(DetachedSong *song);
+ void LockEnqueueSong(DetachedSong *song);
/**
* Makes the player thread seek the specified song to a position.
@@ -442,7 +442,7 @@ public:
* @return true on success, false on failure (e.g. if MPD isn't
* playing currently)
*/
- bool Seek(DetachedSong *song, SongTime t);
+ bool LockSeek(DetachedSong *song, SongTime t);
void SetCrossFade(float cross_fade_seconds);
diff --git a/src/queue/Playlist.cxx b/src/queue/Playlist.cxx
index 841684272..384a76a3b 100644
--- a/src/queue/Playlist.cxx
+++ b/src/queue/Playlist.cxx
@@ -57,7 +57,7 @@ playlist::QueueSongOrder(PlayerControl &pc, unsigned order)
FormatDebug(playlist_domain, "queue song %i:\"%s\"",
queued, song.GetURI());
- pc.EnqueueSong(new DetachedSong(song));
+ pc.LockEnqueueSong(new DetachedSong(song));
}
void
@@ -140,7 +140,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
if (prev != nullptr && next_song != prev) {
/* clear the currently queued song */
- pc.Cancel();
+ pc.LockCancel();
queued = -1;
}
@@ -235,7 +235,7 @@ playlist::SetRepeat(PlayerControl &pc, bool status)
queue.repeat = status;
- pc.SetBorderPause(queue.single && !queue.repeat);
+ pc.LockSetBorderPause(queue.single && !queue.repeat);
/* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */
@@ -262,7 +262,7 @@ playlist::SetSingle(PlayerControl &pc, bool status)
queue.single = status;
- pc.SetBorderPause(queue.single && !queue.repeat);
+ pc.LockSetBorderPause(queue.single && !queue.repeat);
/* if the last song is currently being played, the "next song"
might change when single mode is toggled */
diff --git a/src/queue/PlaylistControl.cxx b/src/queue/PlaylistControl.cxx
index f7f0a4225..43da2de62 100644
--- a/src/queue/PlaylistControl.cxx
+++ b/src/queue/PlaylistControl.cxx
@@ -38,7 +38,7 @@ playlist::Stop(PlayerControl &pc)
assert(current >= 0);
FormatDebug(playlist_domain, "stop");
- pc.Stop();
+ pc.LockStop();
queued = -1;
playing = false;
@@ -59,7 +59,7 @@ playlist::Stop(PlayerControl &pc)
PlaylistResult
playlist::PlayPosition(PlayerControl &pc, int song)
{
- pc.ClearError();
+ pc.LockClearError();
unsigned i = song;
if (song == -1) {
@@ -71,7 +71,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
- pc.SetPause(false);
+ pc.LockSetPause(false);
return PlaylistResult::SUCCESS;
}
@@ -196,7 +196,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
const DetachedSong *queued_song = GetQueuedSong();
- pc.ClearError();
+ pc.LockClearError();
stop_on_error = true;
error_count = 0;
@@ -210,7 +210,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
queued_song = nullptr;
}
- if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
+ if (!pc.LockSeek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
UpdateQueuedSong(pc, queued_song);
return PlaylistResult::NOT_PLAYING;
@@ -254,7 +254,7 @@ playlist::SeekCurrent(PlayerControl &pc,
return PlaylistResult::NOT_PLAYING;
if (relative) {
- const auto status = pc.GetStatus();
+ const auto status = pc.LockGetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)
diff --git a/src/queue/PlaylistEdit.cxx b/src/queue/PlaylistEdit.cxx
index 0d15f6a04..fe09bf1e4 100644
--- a/src/queue/PlaylistEdit.cxx
+++ b/src/queue/PlaylistEdit.cxx
@@ -252,7 +252,7 @@ playlist::DeleteInternal(PlayerControl &pc,
else {
/* stop the player */
- pc.Stop();
+ pc.LockStop();
playing = false;
}
@@ -457,7 +457,7 @@ playlist::SetSongIdRange(PlayerControl &pc, unsigned id,
/* if we're manipulating the "queued" song,
the decoder thread may be decoding it
already; cancel that */
- pc.Cancel();
+ pc.LockCancel();
queued = -1;
}
}
diff --git a/src/queue/PlaylistState.cxx b/src/queue/PlaylistState.cxx
index a1939e13a..7cb1ef661 100644
--- a/src/queue/PlaylistState.cxx
+++ b/src/queue/PlaylistState.cxx
@@ -61,7 +61,7 @@ void
playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
PlayerControl &pc)
{
- const auto player_status = pc.GetStatus();
+ const auto player_status = pc.LockGetStatus();
os.Write(PLAYLIST_STATE_FILE_STATE);
@@ -191,7 +191,7 @@ playlist_state_restore(const char *line, TextFile &file,
called here, after the audio output states were
restored, before playback begins */
if (state != PlayerState::STOP)
- pc.UpdateAudio();
+ pc.LockUpdateAudio();
if (state == PlayerState::STOP /* && config_option */)
playlist.current = current;
@@ -201,7 +201,7 @@ playlist_state_restore(const char *line, TextFile &file,
playlist.SeekSongPosition(pc, current, seek_time);
if (state == PlayerState::PAUSE)
- pc.Pause();
+ pc.LockPause();
}
return true;
@@ -211,7 +211,7 @@ unsigned
playlist_state_get_hash(const playlist &playlist,
PlayerControl &pc)
{
- const auto player_status = pc.GetStatus();
+ const auto player_status = pc.LockGetStatus();
return playlist.queue.version ^
(player_status.state != PlayerState::STOP