/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include #include #include #include #include #include "gpu_scheduler_trace.h" #define to_drm_sched_job(sched_job) \ container_of((sched_job), struct drm_sched_job, queue_node) /** * drm_sched_entity_init - Init a context entity used by scheduler when * submit to HW ring. * * @entity: scheduler entity to init * @priority: priority of the entity * @sched_list: the list of drm scheds on which jobs from this * entity can be submitted * @num_sched_list: number of drm sched in sched_list * @guilty: atomic_t set to 1 when a job on this queue * is found to be guilty causing a timeout * * Note: the sched_list should have at least one element to schedule * the entity * * Returns 0 on success or a negative error code on failure. */ int drm_sched_entity_init(struct drm_sched_entity *entity, enum drm_sched_priority priority, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty) { if (!(entity && sched_list && (num_sched_list == 0 || sched_list[0]))) return -EINVAL; memset(entity, 0, sizeof(struct drm_sched_entity)); INIT_LIST_HEAD(&entity->list); entity->rq = NULL; entity->guilty = guilty; entity->num_sched_list = num_sched_list; entity->priority = priority; entity->sched_list = num_sched_list > 1 ? sched_list : NULL; entity->last_scheduled = NULL; if(num_sched_list) entity->rq = &sched_list[0]->sched_rq[entity->priority]; init_completion(&entity->entity_idle); /* We start in an idle state. */ complete(&entity->entity_idle); spin_lock_init(&entity->rq_lock); spsc_queue_init(&entity->job_queue); atomic_set(&entity->fence_seq, 0); entity->fence_context = dma_fence_context_alloc(2); return 0; } EXPORT_SYMBOL(drm_sched_entity_init); /** * drm_sched_entity_modify_sched - Modify sched of an entity * @entity: scheduler entity to init * @sched_list: the list of new drm scheds which will replace * existing entity->sched_list * @num_sched_list: number of drm sched in sched_list */ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list) { WARN_ON(!num_sched_list || !sched_list); entity->sched_list = sched_list; entity->num_sched_list = num_sched_list; } EXPORT_SYMBOL(drm_sched_entity_modify_sched); /** * drm_sched_entity_is_idle - Check if entity is idle * * @entity: scheduler entity * * Returns true if the entity does not have any unscheduled jobs. */ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) { rmb(); /* for list_empty to work without lock */ if (list_empty(&entity->list) || spsc_queue_count(&entity->job_queue) == 0) return true; return false; } /** * drm_sched_entity_is_ready - Check if entity is ready * * @entity: scheduler entity * * Return true if entity could provide a job. */ bool drm_sched_entity_is_ready(struct drm_sched_entity *entity) { if (spsc_queue_peek(&entity->job_queue) == NULL) return false; if (READ_ONCE(entity->dependency)) return false; return true; } /** * drm_sched_entity_flush - Flush a context entity * * @entity: scheduler entity * @timeout: time to wait in for Q to become empty in jiffies. * * Splitting drm_sched_entity_fini() into two functions, The first one does the * waiting, removes the entity from the runqueue and returns an error when the * process was killed. * * Returns the remaining time in jiffies left from the input timeout */ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout) { struct drm_gpu_scheduler *sched; struct task_struct *last_user; long ret = timeout; if (!entity->rq) return 0; sched = entity->rq->sched; /** * The client will not queue more IBs during this fini, consume existing * queued IBs or discard them on SIGKILL */ if (current->flags & PF_EXITING) { if (timeout) ret = wait_event_timeout( sched->job_scheduled, drm_sched_entity_is_idle(entity), timeout); } else { wait_event_killable(sched->job_scheduled, drm_sched_entity_is_idle(entity)); } /* For killed process disable any more IBs enqueue right now */ last_user = cmpxchg(&entity->last_user, current->group_leader, NULL); if ((!last_user || last_user == current->group_leader) && (current->flags & PF_EXITING) && (current->exit_code == SIGKILL)) { spin_lock(&entity->rq_lock); entity->stopped = true; drm_sched_rq_remove_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); } return ret; } EXPORT_SYMBOL(drm_sched_entity_flush); /** * drm_sched_entity_kill_jobs_cb - helper for drm_sched_entity_kill_jobs * * @f: signaled fence * @cb: our callback structure * * Signal the scheduler finished fence when the entity in question is killed. */ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, struct dma_fence_cb *cb) { struct drm_sched_job *job = container_of(cb, struct drm_sched_job, finish_cb); drm_sched_fence_finished(job->s_fence); WARN_ON(job->s_fence->parent); job->sched->ops->free_job(job); } /** * drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed * * @entity: entity which is cleaned up * * Makes sure that all remaining jobs in an entity are killed before it is * destroyed. */ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity) { struct drm_sched_job *job; int r; while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) { struct drm_sched_fence *s_fence = job->s_fence; drm_sched_fence_scheduled(s_fence); dma_fence_set_error(&s_fence->finished, -ESRCH); /* * When pipe is hanged by older entity, new entity might * not even have chance to submit it's first job to HW * and so entity->last_scheduled will remain NULL */ if (!entity->last_scheduled) { drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb); continue; } r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb, drm_sched_entity_kill_jobs_cb); if (r == -ENOENT) drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb); else if (r) DRM_ERROR("fence add callback failed (%d)\n", r); } } /** * drm_sched_entity_fini - Destroy a context entity * * @entity: scheduler entity * * This should be called after @drm_sched_entity_do_release. It goes over the * entity and signals all jobs with an error code if the process was killed. * */ void drm_sched_entity_fini(struct drm_sched_entity *entity) { struct drm_gpu_scheduler *sched = NULL; if (entity->rq) { sched = entity->rq->sched; drm_sched_rq_remove_entity(entity->rq, entity); } /* Consumption of existing IBs wasn't completed. Forcefully * remove them here. */ if (spsc_queue_count(&entity->job_queue)) { if (sched) { /* * Wait for thread to idle to make sure it isn't processing * this entity. */ wait_for_completion(&entity->entity_idle); } if (entity->dependency) { dma_fence_remove_callback(entity->dependency, &entity->cb); dma_fence_put(entity->dependency); entity->dependency = NULL; } drm_sched_entity_kill_jobs(entity); } dma_fence_put(entity->last_scheduled); entity->last_scheduled = NULL; } EXPORT_SYMBOL(drm_sched_entity_fini); /** * drm_sched_entity_destroy - Destroy a context entity * * @entity: scheduler entity * * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup() */ void drm_sched_entity_destroy(struct drm_sched_entity *entity) { drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY); drm_sched_entity_fini(entity); } EXPORT_SYMBOL(drm_sched_entity_destroy); /* * drm_sched_entity_clear_dep - callback to clear the entities dependency */ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb) { struct drm_sched_entity *entity = container_of(cb, struct drm_sched_entity, cb); entity->dependency = NULL; dma_fence_put(f); } /* * drm_sched_entity_clear_dep - callback to clear the entities dependency and * wake up scheduler */ static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb) { struct drm_sched_entity *entity = container_of(cb, struct drm_sched_entity, cb); drm_sched_entity_clear_dep(f, cb); drm_sched_wakeup(entity->rq->sched); } /** * drm_sched_entity_set_priority - Sets priority of the entity * * @entity: scheduler entity * @priority: scheduler priority * * Update the priority of runqueus used for the entity. */ void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority) { spin_lock(&entity->rq_lock); entity->priority = priority; spin_unlock(&entity->rq_lock); } EXPORT_SYMBOL(drm_sched_entity_set_priority); /** * drm_sched_entity_add_dependency_cb - add callback for the entities dependency * * @entity: entity with dependency * * Add a callback to the current dependency of the entity to wake up the * scheduler when the entity becomes available. */ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity) { struct drm_gpu_scheduler *sched = entity->rq->sched; struct dma_fence *fence = entity->dependency; struct drm_sched_fence *s_fence; if (fence->context == entity->fence_context || fence->context == entity->fence_context + 1) { /* * Fence is a scheduled/finished fence from a job * which belongs to the same entity, we can ignore * fences from ourself */ dma_fence_put(entity->dependency); return false; } s_fence = to_drm_sched_fence(fence); if (s_fence && s_fence->sched == sched) { /* * Fence is from the same scheduler, only need to wait for * it to be scheduled */ fence = dma_fence_get(&s_fence->scheduled); dma_fence_put(entity->dependency); entity->dependency = fence; if (!dma_fence_add_callback(fence, &entity->cb, drm_sched_entity_clear_dep)) return true; /* Ignore it when it is already scheduled */ dma_fence_put(fence); return false; } if (!dma_fence_add_callback(entity->dependency, &entity->cb, drm_sched_entity_wakeup)) return true; dma_fence_put(entity->dependency); return false; } /** * drm_sched_entity_pop_job - get a ready to be scheduled job from the entity * * @entity: entity to get the job from * * Process all dependencies and try to get one job from the entities queue. */ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) { struct drm_gpu_scheduler *sched = entity->rq->sched; struct drm_sched_job *sched_job; sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)); if (!sched_job) return NULL; while ((entity->dependency = sched->ops->dependency(sched_job, entity))) { trace_drm_sched_job_wait_dep(sched_job, entity->dependency); if (drm_sched_entity_add_dependency_cb(entity)) return NULL; } /* skip jobs from entity that marked guilty */ if (entity->guilty && atomic_read(entity->guilty)) dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED); dma_fence_put(entity->last_scheduled); entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished); spsc_queue_pop(&entity->job_queue); return sched_job; } /** * drm_sched_entity_select_rq - select a new rq for the entity * * @entity: scheduler entity * * Check all prerequisites and select a new rq for the entity for load * balancing. */ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) { struct dma_fence *fence; struct drm_gpu_scheduler *sched; struct drm_sched_rq *rq; if (spsc_queue_count(&entity->job_queue) || !entity->sched_list) return; fence = READ_ONCE(entity->last_scheduled); if (fence && !dma_fence_is_signaled(fence)) return; spin_lock(&entity->rq_lock); sched = drm_sched_pick_best(entity->sched_list, entity->num_sched_list); rq = sched ? &sched->sched_rq[entity->priority] : NULL; if (rq != entity->rq) { drm_sched_rq_remove_entity(entity->rq, entity); entity->rq = rq; } spin_unlock(&entity->rq_lock); if (entity->num_sched_list == 1) entity->sched_list = NULL; } /** * drm_sched_entity_push_job - Submit a job to the entity's job queue * * @sched_job: job to submit * @entity: scheduler entity * * Note: To guarantee that the order of insertion to queue matches * the job's fence sequence number this function should be * called with drm_sched_job_init under common lock. * * Returns 0 for success, negative error code otherwise. */ void drm_sched_entity_push_job(struct drm_sched_job *sched_job, struct drm_sched_entity *entity) { bool first; trace_drm_sched_job(sched_job, entity); atomic_inc(entity->rq->sched->score); WRITE_ONCE(entity->last_user, current->group_leader); first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node); /* first job wakes up scheduler */ if (first) { /* Add the entity to the run queue */ spin_lock(&entity->rq_lock); if (entity->stopped) { spin_unlock(&entity->rq_lock); DRM_ERROR("Trying to push to a killed entity\n"); return; } drm_sched_rq_add_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); drm_sched_wakeup(entity->rq->sched); } } EXPORT_SYMBOL(drm_sched_entity_push_job);