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2017-10-13tipc: add multipoint-to-point flow controlJon Maloy
We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: guarantee delivery of last broadcast before DOWN eventJon Maloy
The following scenario is possible: - A user sends a broadcast message, and thereafter immediately leaves the group. - The LEAVE message, following a different path than the broadcast, arrives ahead of the broadcast, and the sending member is removed from the receiver's list. - The broadcast message arrives, but is dropped because the sender now is unknown to the receipient. We fix this by sequence numbering membership events, just like ordinary unicast messages. Currently, when a JOIN is sent to a peer, it contains a synchronization point, - the sequence number of the next sent broadcast, in order to give the receiver a start synchronization point. We now let even LEAVE messages contain such an "end synchronization" point, so that the recipient can delay the removal of the sending member until it knows that all messages have been received. The received synchronization points are added as sequence numbers to the generated membership events, making it possible to handle them almost the same way as regular unicasts in the receiving filter function. In particular, a DOWN event with a too high sequence number will be kept in the reordering queue until the missing broadcast(s) arrive and have been delivered. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: guarantee that group broadcast doesn't bypass group unicastJon Maloy
We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: guarantee group unicast doesn't bypass group broadcastJon Maloy
Group unicast messages don't follow the same path as broadcast messages, and there is a high risk that unicasts sent from a socket might bypass previously sent broadcasts from the same socket. We fix this by letting all unicast messages carry the sequence number of the next sent broadcast from the same node, but without updating this number at the receiver. This way, a receiver can check and if necessary re-order such messages before they are added to the socket receive buffer. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: introduce group multicast messagingJon Maloy
The previously introduced message transport to all group members is based on the tipc multicast service, but is logically a broadcast service within the group, and that is what we call it. We now add functionality for sending messages to all group members having a certain identity. Correspondingly, we call this feature 'group multicast'. The service is using unicast when only one destination is found, otherwise it will use the bearer broadcast service to transfer the messages. In the latter case, the receiving members filter arriving messages by looking at the intended destination instance. If there is no match, the message will be dropped, while still being considered received and read as seen by the flow control mechanism. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: introduce group anycast messagingJon Maloy
In this commit, we make it possible to send connectionless unicast messages to any member corresponding to the given member identity, when there is more than one such member. The sender must use a TIPC_ADDR_NAME address to achieve this effect. We also perform load balancing between the destinations, i.e., we primarily select one which has advertised sufficient send window to not cause a block/EAGAIN delay, if any. This mechanism is overlayed on the always present round-robin selection. Anycast messages are subject to the same start synchronization and flow control mechanism as group broadcast messages. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: introduce group unicast messagingJon Maloy
We now make it possible to send connectionless unicast messages within a communication group. To send a message, the sender can use either a direct port address, aka port identity, or an indirect port name to be looked up. This type of messages are subject to the same start synchronization and flow control mechanism as group broadcast messages. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: introduce flow control for group broadcast messagesJon Maloy
We introduce an end-to-end flow control mechanism for group broadcast messages. This ensures that no messages are ever lost because of destination receive buffer overflow, with minimal impact on performance. For now, the algorithm is based on the assumption that there is only one active transmitter at any moment in time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: receive group membership events via member socketJon Maloy
Like with any other service, group members' availability can be subscribed for by connecting to be topology server. However, because the events arrive via a different socket than the member socket, there is a real risk that membership events my arrive out of synch with the actual JOIN/LEAVE action. I.e., it is possible to receive the first messages from a new member before the corresponding JOIN event arrives, just as it is possible to receive the last messages from a leaving member after the LEAVE event has already been received. Since each member socket is internally also subscribing for membership events, we now fix this problem by passing those events on to the user via the member socket. We leverage the already present member synch- ronization protocol to guarantee correct message/event order. An event is delivered to the user as an empty message where the two source addresses identify the new/lost member. Furthermore, we set the MSG_OOB bit in the message flags to mark it as an event. If the event is an indication about a member loss we also set the MSG_EOR bit, so it can be distinguished from a member addition event. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: add second source address to recvmsg()/recvfrom()Jon Maloy
With group communication, it becomes important for a message receiver to identify not only from which socket (identfied by a node:port tuple) the message was sent, but also the logical identity (type:instance) of the sending member. We fix this by adding a second instance of struct sockaddr_tipc to the source address area when a message is read. The extra address struct is filled in with data found in the received message header (type,) and in the local member representation struct (instance.) Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13tipc: introduce communication groupsJon Maloy
As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>