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Using throw_uevent() is now possible to trigger uevent signal that can
be recognised in userspace. Uevents will be triggered through the
/devices/virtual/net/{MESH_IFACE} kobject.
A triggered uevent has three properties:
- type: the event class. Who generates the event (only 'gw' is currently
defined). Corresponds to the BATTYPE uevent variable.
- action: the associated action with the event ('add'/'change'/'del' are
currently defined). Corresponds to the BATACTION uevent variable.
- data: any useful data for the userspace. Corresponds to the BATDATA
uevent variable.
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
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Signed-off-by: Sven Eckelmann <sven@narfation.org>
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B.A.T.M.A.N. (better approach to mobile ad-hoc networking) is a routing
protocol for multi-hop ad-hoc mesh networks. The networks may be wired or
wireless. See http://www.open-mesh.org/ for more information and user space
tools.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
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