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Variable weight is not being initialized to zero before it is
used to compute the weight sum. Ensure it is initialized to zero.
Found with static analysis with cppcheck:
[lib/sbitmap.c:177]: (error) Uninitialized variable: weight
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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If we have a bunch of high-numbered bits allocated and then we resize
the struct sbitmap_queue, when those bits get cleared, we'll update the
hint and then have to re-randomize it repeatedly. Avoid that by checking
that the cleared bit is still a valid hint. No measurable performance
difference in the common case.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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After a struct sbitmap_queue is resized smaller, the allocation hints
may still be set to bits beyond the new depth of the bitmap. This means
that, for example, if the number of blk-mq tags is reduced through
sysfs, more requests than the nominal queue depth may be in flight.
It's tempting to fix this at resize time by doing a one-time
reinitialization of the hints, but this can race with
__sbitmap_queue_get() updating the hint. Instead, check the hint before
we use it. This caused no measurable performance difference in my
synthetic benchmarks.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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In order to get good cache behavior from a sbitmap, we want each CPU to
stick to its own cacheline(s) as much as possible. This might happen
naturally as the bitmap gets filled up and the alloc_hint values spread
out, but we really want this behavior from the start. blk-mq apparently
intended to do this, but the code to do this was never wired up. Get rid
of the dead code and make it part of the sbitmap library.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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Again, there's no point in passing this in every time. Make it part of
struct sbitmap_queue and clean up the API.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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Allocating your own per-cpu allocation hint separately makes for an
awkward API. Instead, allocate the per-cpu hint as part of the struct
sbitmap_queue. There's no point for a struct sbitmap_queue without the
cache, but you can still use a bare struct sbitmap.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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The original bt_alloc() we converted from was using kzalloc(), not
kzalloc_node(), to allocate the wait queues. This was probably an
oversight, so fix it for sbitmap_queue_init_node().
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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This is a generally useful data structure, so make it available to
anyone else who might want to use it. It's also a nice cleanup
separating the allocation logic from the rest of the tag handling logic.
The code is behind a new Kconfig option, CONFIG_SBITMAP, which is only
selected by CONFIG_BLOCK for now.
This should be a complete noop functionality-wise.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
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