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path: root/drivers/ps3/ps3-vuart.c
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2016-09-20powerpc: Remove all usages of NO_IRQMichael Ellerman
NO_IRQ has been == 0 on powerpc for just over ten years (since commit 0ebfff1491ef ("[POWERPC] Add new interrupt mapping core and change platforms to use it")). It's also 0 on most other arches. Although it's fairly harmless, every now and then it causes confusion when a driver is built on powerpc and another arch which doesn't define NO_IRQ. There's at least 6 definitions of NO_IRQ in drivers/, at least some of which are to work around that problem. So we'd like to remove it. This is fairly trivial in the arch code, we just convert: if (irq == NO_IRQ) to if (!irq) if (irq != NO_IRQ) to if (irq) irq = NO_IRQ; to irq = 0; return NO_IRQ; to return 0; And a few other odd cases as well. At least for now we keep the #define NO_IRQ, because there is driver code that uses NO_IRQ and the fixes to remove those will go via other trees. Note we also change some occurrences in PPC sound drivers, drivers/ps3, and drivers/macintosh. Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
2015-09-29drivers/ps3: Fix ps3-vuart null dereferenceColin King
On the unlikely event that drv is null, the current code will perform a null pointer dereference with it when printing a dev_dbg message. Instead, the BUG_ON check on drv should be performed before we emit the dev_dbg message. Signed-off-by: Colin Ian King <colin.king@canonical.com> Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
2015-01-22powerpc/ps3: Fix vuart sparse warningsGeoff Levand
Fix sparse warnings like these: drivers/ps3/ps3-vuart.c: warning: symbol 'ps3_vuart_disable_interrupt_tx' was not declared. Should it be static? Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
2014-03-07ps3-vuart: don't use PREPARE_WORKTejun Heo
PREPARE_[DELAYED_]WORK() are being phased out. They have few users and a nasty surprise in terms of reentrancy guarantee as workqueue considers work items to be different if they don't have the same work function. ps3_vuart wasn't overriding the work item with multiple work functions but was using NULL for INIT_WORK() and then single PREPARE_WORK() to set the work function. We can simply invoke INIT_WORK() with the work function and remove the PREPARE_WORK() usage. It would probably be best to route this with other related updates through the workqueue tree. Geoff: Tested on ps3 (DECR-1400). Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Geoff Levand <geoff@infradead.org> Cc: linuxppc-dev@lists.ozlabs.org Cc: cbe-oss-dev@lists.ozlabs.org
2011-11-08powerpc/ps3: irq: Remove IRQF_DISABLEDYong Zhang
Since commit [e58aa3d2: genirq: Run irq handlers with interrupts disabled], We run all interrupt handlers with interrupts disabled and we even check and yell when an interrupt handler returns with interrupts enabled (see commit [b738a50a: genirq: Warn when handler enables interrupts]). So now this flag is a NOOP and can be removed. Signed-off-by: Yong Zhang <yong.zhang0@gmail.com> Acked-by: Geoff Levand <geoff@infradead.org> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2010-03-30include cleanup: Update gfp.h and slab.h includes to prepare for breaking ↵Tejun Heo
implicit slab.h inclusion from percpu.h percpu.h is included by sched.h and module.h and thus ends up being included when building most .c files. percpu.h includes slab.h which in turn includes gfp.h making everything defined by the two files universally available and complicating inclusion dependencies. percpu.h -> slab.h dependency is about to be removed. Prepare for this change by updating users of gfp and slab facilities include those headers directly instead of assuming availability. As this conversion needs to touch large number of source files, the following script is used as the basis of conversion. http://userweb.kernel.org/~tj/misc/slabh-sweep.py The script does the followings. * Scan files for gfp and slab usages and update includes such that only the necessary includes are there. ie. if only gfp is used, gfp.h, if slab is used, slab.h. * When the script inserts a new include, it looks at the include blocks and try to put the new include such that its order conforms to its surrounding. It's put in the include block which contains core kernel includes, in the same order that the rest are ordered - alphabetical, Christmas tree, rev-Xmas-tree or at the end if there doesn't seem to be any matching order. * If the script can't find a place to put a new include (mostly because the file doesn't have fitting include block), it prints out an error message indicating which .h file needs to be added to the file. The conversion was done in the following steps. 1. The initial automatic conversion of all .c files updated slightly over 4000 files, deleting around 700 includes and adding ~480 gfp.h and ~3000 slab.h inclusions. The script emitted errors for ~400 files. 2. Each error was manually checked. Some didn't need the inclusion, some needed manual addition while adding it to implementation .h or embedding .c file was more appropriate for others. This step added inclusions to around 150 files. 3. The script was run again and the output was compared to the edits from #2 to make sure no file was left behind. 4. Several build tests were done and a couple of problems were fixed. e.g. lib/decompress_*.c used malloc/free() wrappers around slab APIs requiring slab.h to be added manually. 5. The script was run on all .h files but without automatically editing them as sprinkling gfp.h and slab.h inclusions around .h files could easily lead to inclusion dependency hell. Most gfp.h inclusion directives were ignored as stuff from gfp.h was usually wildly available and often used in preprocessor macros. Each slab.h inclusion directive was examined and added manually as necessary. 6. percpu.h was updated not to include slab.h. 7. Build test were done on the following configurations and failures were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my distributed build env didn't work with gcov compiles) and a few more options had to be turned off depending on archs to make things build (like ipr on powerpc/64 which failed due to missing writeq). * x86 and x86_64 UP and SMP allmodconfig and a custom test config. * powerpc and powerpc64 SMP allmodconfig * sparc and sparc64 SMP allmodconfig * ia64 SMP allmodconfig * s390 SMP allmodconfig * alpha SMP allmodconfig * um on x86_64 SMP allmodconfig 8. percpu.h modifications were reverted so that it could be applied as a separate patch and serve as bisection point. Given the fact that I had only a couple of failures from tests on step 6, I'm fairly confident about the coverage of this conversion patch. If there is a breakage, it's likely to be something in one of the arch headers which should be easily discoverable easily on most builds of the specific arch. Signed-off-by: Tejun Heo <tj@kernel.org> Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2009-01-16powerpc/ps3: Printing fixups for l64 to ll64 conversion drivers/ps3Stephen Rothwell
Also some min -> mint_t conversion. Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-16powerpc/ps3: The lv1_ routines have u64 parametersStephen Rothwell
We just fix up the reference parameters as the others are dealt with by arithmetic promotion rules and don't cause warnings. This removes warnings like this: arch/powerpc/platforms/ps3/interrupt.c:327: warning: passing argument 1 of 'lv1_construct_event_receive_port' from incompatible pointer type Also, these: drivers/ps3/ps3-vuart.c:462: warning: passing argument 4 of 'ps3_vuart_raw_read' from incompatible pointer type drivers/ps3/ps3-vuart.c:592: warning: passing argument 4 of 'ps3_vuart_raw_read' from incompatible pointer type Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2008-01-25[POWERPC] PS3: Vuart: change semaphore to mutexGeoff Levand
A general housekeeping change of the PS3 vuart variable vuart_bus_priv.probe_mutex from semaphore to mutex. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
2008-01-25[POWERPC] PS3: Checkpatch cleanups for drivers/ps3/ps3-vuart.cGeert Uytterhoeven
Cleanup coding errors in drivers/ps3/ps3-vuart.c as reported by checkpatch. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
2007-12-23ps3: vuart: fix error path lockingDaniel Walker
This stray down would cause a permanent sleep which doesn't seem correct. The other uses of this semaphore appear fairly mutex like it's even initialized with init_MUTEX() .. So here a patch for removing this one down(). Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Daniel Walker <dwalker@mvista.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-11-29ps3: prefix all ps3-specific kernel modules with `ps3-'Geert Uytterhoeven
- vuart.ko -> ps3-vuart.ko - sys-manager.ko -> ps3-sys-manager.ko Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>