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path: root/drivers/input/joystick
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2017-08-07Input: iforce - constify usb_device_id and fix space before '[' errorArvind Yadav
usb_device_id are not supposed to change at runtime. All functions working with usb_device_id provided by <linux/usb.h> work with const usb_device_id. So mark the non-const structs as const. Fix checkpatch.pl error: ERROR: space prohibited before open square bracket '['. Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18Input: xpad - sync supported devices with XBCDBenjamin Valentin
XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows. Later it also started supporting Xbox360 controllers (presumably before the official Windows driver was released). It contains a couple device IDs unknown to the Linux driver, so I extracted those from xbcd.inf and added them to our list. It has a special type for Wheels and I have the feeling they might need some extra handling. They all have 'Wheel' in their name, so that information is available for future improvements. [0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/ [1] http://www.redcl0ud.com/xbcd.html Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18Input: xpad - sync supported devices with 360ControllerBenjamin Valentin
360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne controllers on macOS. It contains a couple device IDs unknown to the Linux driver, so I wrote a small Python script [1] to extract them and feed them into my previous script [2] to compare them with the IDs known to Linux. For most devices, this information is not really needed as xpad is able to automatically detect the type of an unknown Xbox Controller at run-time. I've therefore stripped all the generic/vague entries. I've excluded the Logitech G920, it's handled by a HID driver already. I've also excluded the Scene It! Big Button IR, it's handled by an out-of-tree driver. [3] [0] https://github.com/360Controller/360Controller [1] http://codepad.org/v9GyLKMq [2] http://codepad.org/qh7jclpD [3] https://github.com/micolous/xbox360bb Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-10Input: add support for PlayStation 1/2 joypads connected via SPITomohiro Yoshidomi
PlayStation 1/2 joypads can be connected directly to the SPI interface. Signed-off-by: Tomohiro Yoshidomi <sylph23k@gmail.com> Acked-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - add USB IDs for Mad Catz Brawlstick and Razer SabertoothBenjamin Valentin
Add USB IDs for two more Xbox 360 controllers. I found them in the pull requests for the xboxdrv userspace driver, which seems abandoned. Thanks to psychogony and mkaito for reporting the IDs there! Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - sync supported devices with xboxdrvBenjamin Valentin
The userspace xboxdrv driver [0] contains some USB IDs unknown to the kernel driver. I have created a simple script [1] to extract the missing devices and add them to xpad. A quick google search confirmed that all the new devices called Fightstick/pad are Arcade-type devices [2] where the MAP_TRIGGERS_TO_BUTTONS option should apply. There are some similar devices in the existing device table where this flag is not set, but I did refrain from changing those. [0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp [1] http://codepad.org/CHV98BNH [2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - sort supported devices by USB IDBenjamin Valentin
Some entries in the table of supported devices are out of order. To not create a mess when adding new ones using a script, sort them first. Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-02Merge branch 'next' into for-linusDmitry Torokhov
Prepare input updates for 4.12 merge window.
2017-04-10Input: xpad - add support for Razer Wildcat gamepadCameron Gutman
Cc: stable@vger.kernel.org Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10Input: xpad - support some quirky Xbox One padsCameron Gutman
There are several quirky Xbox One pads that depend on initialization packets that the Microsoft pads don't require. To deal with these, I've added a mechanism for issuing device-specific initialization packets using a VID/PID-based quirks list. For the initial set of init quirks, I have added quirk handling from Valve's Steam Link xpad driver[0] and the 360Controller project[1] for macOS to enable some new pads to work properly. This should enable full functionality on the following quirky pads: 0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional) 0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional) 0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional) [0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c [1]: https://github.com/360Controller/360Controller Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10Input: turbografx - use setup_timerGeliang Tang
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: Geliang Tang <geliangtang@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10Input: db9 - use setup_timerGeliang Tang
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: Geliang Tang <geliangtang@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-03Merge tag 'v4.11-rc5' into nextDmitry Torokhov
Sync up with mainline to bring in changes to input subsystem merged through other trees.
2017-03-17Input: convert remaining uses of pr_warning to pr_warnJoe Perches
To enable eventual removal of pr_warning This makes pr_warn use consistent for drivers/input Prior to this patch, there were 8 uses of pr_warning and 17 uses of pr_warn in drivers/input Signed-off-by: Joe Perches <joe@perches.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-03-16Input: iforce - validate number of endpoints before using themJohan Hovold
Make sure to check the number of endpoints to avoid dereferencing a NULL-pointer or accessing memory that lie beyond the end of the endpoint array should a malicious device lack the expected endpoints. Signed-off-by: Johan Hovold <johan@kernel.org> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06Input: xpad - restore LED state after device resumeCameron Gutman
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the LED state will be automatically restored by LED core on resume. Since Xbox One pads stop flashing only when reinitialized, we'll send them the initialization packet so they calm down too. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06Input: xpad - fix stuck mode button on Xbox One S padCameron Gutman
The Xbox One S requires an ack to its mode button report, otherwise it continuously retransmits the report. This makes the mode button appear to be stuck down after it is pressed for the first time. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-24Merge tag 'v4.10-rc5' into nextDmitry Torokhov
Sync up with mainline to bring up improvements in various subsystems.
2017-01-22Input: maplecontrol - drop unnecessary call to input_set_drvdataGuenter Roeck
Since there is no call to dev_get_drvdata() or input_get_drvdata(), the call to input_set_drvdata() is unnecessary and can be dropped. Signed-off-by: Guenter Roeck <linux@roeck-us.net> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-13Merge branch 'for-linus' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input Pull input updates from Dmitry Torokhov: "Small driver fixups" * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: Input: elants_i2c - avoid divide by 0 errors on bad touchscreen data Input: adxl34x - make it enumerable in ACPI environment Input: ALPS - fix TrackStick Y axis handling for SS5 hardware Input: synaptics-rmi4 - fix F03 build error when serio is module Input: xpad - use correct product id for x360w controllers Input: synaptics_i2c - change msleep to usleep_range for small msecs Input: i8042 - add Pegatron touchpad to noloop table Input: joydev - remove unused linux/miscdevice.h include
2017-01-06Input: xpad - don't depend on endpoint orderCameron Gutman
The order of endpoints is well defined on official Xbox pads, but we have found at least one 3rd-party pad that doesn't follow the standard ("Titanfall 2 Xbox One controller" 0e6f:0165). Fortunately, we get lucky with this specific pad because it uses endpoint addresses that differ only by direction. We know that there are other pads out where this is not true, so let's go ahead and fix this. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - simplify error condition in init_outputPavel Rojtberg
Replace first goto with simple returns as we really are just returning one error code. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - move reporting xbox one home button to common functionDaniel Tobias
xbox one was the only device that has a *_process_buttons routine. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - correctly sort vendor id'sDaniel Tobias
Signed-off-by: Daniel Tobias <dan.g.tob@gmail.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-12-27Input: xpad - use correct product id for x360w controllersPavel Rojtberg
currently the controllers get the same product id as the wireless receiver. However the controllers actually have their own product id. The patch makes the driver expose the same product id as the windows driver. This improves compatibility when running applications with WINE. see https://github.com/paroj/xpad/issues/54 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-12-25ktime: Cleanup ktime_set() usageThomas Gleixner
ktime_set(S,N) was required for the timespec storage type and is still useful for situations where a Seconds and Nanoseconds part of a time value needs to be converted. For anything where the Seconds argument is 0, this is pointless and can be replaced with a simple assignment. Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org>
2016-11-27Input: xpad - fix Xbox One rumble stopping after 2.5 secsCameron Gutman
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble packets. The duration is encoded into the command and expiration is handled by the pad firmware. ff-memless needs pseudo-sticky behavior for rumble effects to behave properly for long duration effects. We already specify the maximum rumble on duration in the command packets, but it's still only good for about 2.5 seconds of rumble. This is easily reproducible running fftest's sine vibration test. It turns out there's a repeat count encoded in the rumble command. We can abuse that to get the pseudo-sticky behavior needed for rumble to behave as expected for effects with long duration. By my math, this change should allow a single ff_effect to rumble for 10 minutes straight, which should be more than enough for most needs. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-11-27Input: xpad - add product ID for Xbox One S padCameron Gutman
This is the new gamepad that ships with the Xbox One S which includes Bluetooth functionality. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-08-05Merge branch 'for-linus' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input Pull more input updates from Dmitry Torokhov: "Two new drivers for touchscreen controllers: - Silead touchscreen controllers - SiS 9200 family touchscreen controllers and a few driver fixes" * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: Input: silead - remove some dead code Input: sis-i2c - select CONFIG_CRC_ITU_T Input: add driver for SiS 9200 family I2C touchscreen controllers Input: ili210x - fix permissions on "calibrate" attribute Input: elan_i2c - properly wake up touchpad on ASUS laptops Input: add driver for Silead touchscreens Input: elantech - fix debug dump of the current packet Input: rotary_encoder - support binary encoding of states Input: xpad - power off wireless 360 controllers on suspend Input: i8042 - break load dependency between atkbd/psmouse and i8042 Input: synaptics-rmi4 - do not check for NULL when calling of_node_put() Input: cros_ec_keyb - cleanup use of dev
2016-07-27Input: xpad - power off wireless 360 controllers on suspendCameron Gutman
When the USB wireless adapter is suspended, the controllers lose their connection. This causes them to start flashing their LED rings and searching for the wireless adapter again, wasting the controller's battery power. Instead, we will tell the controllers to power down when we suspend. This mirrors the behavior of the controllers when connected to the console itself and how the official Xbox One wireless adapter behaves on Windows. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-07-16Merge branch 'for-linus' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input Pull input fixes from Dmitry Torokhov: "A few last-minute updates for the input subsystem" * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: Input: ts4800-ts - add missing of_node_put after calling of_parse_phandle Input: synaptics-rmi4 - use of_get_child_by_name() to fix refcount Revert "Input: wacom_w8001 - drop use of ABS_MT_TOOL_TYPE" Input: xpad - validate USB endpoint count during probe Input: add SW_PEN_INSERTED define
2016-06-29Input: xpad - validate USB endpoint count during probeCameron Gutman
This prevents a malicious USB device from causing an oops. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-27Merge branch 'for-linus' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input Pull input fixes from Dmitry Torokhov. * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: Input: vmmouse - remove port reservation Input: elantech - add more IC body types to the list Input: wacom_w8001 - ignore invalid pen data packets Input: wacom_w8001 - w8001_MAX_LENGTH should be 13 Input: xpad - fix oops when attaching an unknown Xbox One gamepad MAINTAINERS: add Pali Rohár as reviewer of ALPS PS/2 touchpad driver Input: add HDMI CEC specific keycodes Input: add BUS_CEC type Input: xpad - fix rumble on Xbox One controllers with 2015 firmware
2016-06-23Input: xpad - fix oops when attaching an unknown Xbox One gamepadCameron Gutman
Xbox One controllers have multiple interfaces which all have the same class, subclass, and protocol. One of the these interfaces has only a single endpoint. When Xpad attempts to bind to this interface, it causes an oops when trying initialize the output URB by trying to access the second endpoint's descriptor. This situation was avoided for known Xbox One devices by checking the XTYPE constant associated with the VID and PID tuple. However, this breaks when new or previously unknown Xbox One controllers are attached to the system. This change addresses the problem by deriving the XTYPE for Xbox One controllers based on the interface protocol before checking the interface number. Fixes: 1a48ff81b391 ("Input: xpad - add support for Xbox One controllers") Signed-off-by: Cameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-01Input: xpad - fix rumble on Xbox One controllers with 2015 firmwareCameron Gutman
Xbox One controllers that shipped with or were upgraded to the 2015 firmware discard the current rumble packets we send. This patch changes the Xbox One rumble packet to a form that both the newer and older firmware will accept. It is based on changes made to support newer Xbox One controllers in the SteamOS brewmaster-4.1 kernel branch. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Merge branch 'for-linus' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input Pull more input subsystem updates from Dmitry Torokhov: "Just a few more driver fixes; new drivers will be coming in the next merge window" * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: Input: pwm-beeper - fix - scheduling while atomic Input: xpad - xbox one elite controller support Input: xpad - add more third-party controllers Input: xpad - prevent spurious input from wired Xbox 360 controllers Input: xpad - move pending clear to the correct location Input: uinput - handle compat ioctl for UI_SET_PHYS
2016-05-27Input: xpad - xbox one elite controller supportPavel Rojtberg
added the according id and incresed XPAD_PKT_LEN to 64 as the elite controller sends at least 33 byte messages [1]. Verified to be working by [2]. [1]: https://franticrain.github.io/sniffs/XboxOneSniff.html [2]: https://github.com/paroj/xpad/issues/23 Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - add more third-party controllersPavel Rojtberg
Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: Thomas Debesse <dev@illwieckz.net> Signed-off-by: aronschatz <aronschatz@aselabs.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - prevent spurious input from wired Xbox 360 controllersCameron Gutman
After initially connecting a wired Xbox 360 controller or sending it a command to change LEDs, a status/response packet is interpreted as controller input. This causes the state of buttons represented in byte 2 of the controller data packet to be incorrect until the next valid input packet. Wireless Xbox 360 controllers are not affected. Writing a new value to the LED device while holding the Start button and running jstest is sufficient to reproduce this bug. An event will come through with the Start button released. Xboxdrv also won't attempt to read controller input from a packet where byte 0 is non-zero. It also checks that byte 1 is 0x14, but that value differs between wired and wireless controllers and this code is shared by both. I think just checking byte 0 is enough to eliminate unwanted packets. The following are some examples of 3-byte status packets I saw: 01 03 02 02 03 00 03 03 03 08 03 00 Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - move pending clear to the correct locationPavel Rojtberg
otherwise we lose ff commands: https://github.com/paroj/xpad/issues/27 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-05Merge tag 'v4.6-rc6' into x86/asm, to refresh the treeIngo Molnar
Signed-off-by: Ingo Molnar <mingo@kernel.org>
2016-04-13x86/cpufeature: Replace cpu_has_tsc with boot_cpu_has() usageBorislav Petkov
Signed-off-by: Borislav Petkov <bp@suse.de> Cc: Andy Lutomirski <luto@amacapital.net> Cc: Borislav Petkov <bp@alien8.de> Cc: Brian Gerst <brgerst@gmail.com> Cc: Denys Vlasenko <dvlasenk@redhat.com> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Thomas Sailer <t.sailer@alumni.ethz.ch> Link: http://lkml.kernel.org/r/1459801503-15600-7-git-send-email-bp@alien8.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2016-04-05Input: xpad - add Mad Catz FightStick TE 2 VID/PIDSilvan Jegen
This adds the VID/PID combination for the Xbox One version of the Mad Catz FightStick TE 2. The functionality that this provides is about on par with what the Windows drivers for the stick manage to deliver. What works: - Digital stick - 6 main buttons - Xbox button - The two buttons on the back - The locking buttons (preventing accidental Xbox button press) What doesn't work: - Two of the main buttons (don't work on Windows either) - The "Haptic" button setting does not have an effect (not sure if it works on Windows) I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing there was no practical difference with or without. The FightStick does not have triggers though so adding it makes sense. Signed-off-by: Silvan Jegen <s.jegen@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-27Input: xpad - remove unused functionArnd Bergmann
There are two definitions of xpad_identify_controller(), one is used when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty and never used, and we get a gcc warning about it: drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function] This removes the second definition. Signed-off-by: Arnd Bergmann <arnd@arndb.de> Fixes: cae705baa40b ("Input: xpad - re-send LED command on present event") Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-21Merge branch 'next' into for-linusDmitry Torokhov
Prepare second round of input updates for 4.5 merge window.
2016-01-12Input: xpad - correct xbox one pad device namePavel Rojtberg
Apparently the Covert Forces ID is not Covert Forces pad exclusive, but rather denotes a new firmware version that can be found on all new controllers and can be also updated on old hardware using Windows 10. see: https://github.com/paroj/xpad/issues/19 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-11Merge branch 'next' into for-linusDmitry Torokhov
Prepare first round of input updates for 4.5 merge window.
2016-01-04Input: xpad - use LED API when identifying wireless controllersDmitry Torokhov
When lighting up the segment identifying wireless controller, Instead of sending command directly to the controller, let's do it via LED API (usinf led_set_brightness) so that LED object state is in sync with controller state and we'll light up the correct segment on resume as well. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - workaround dead irq_out after suspend/ resumePavel Rojtberg
The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also reproduced by Zachary Lund [0]) Work around this by implementing suspend, resume, and reset_resume callbacks and properly shutting down URBs on suspend and restarting them on resume. [0]: https://github.com/paroj/xpad/issues/6 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - update Xbox One Force Feedback SupportPierre-Loup A. Griffais
There's apparently a serial number woven into both input and output packets; neglecting to specify a valid serial number causes the controller to ignore the rumble packets. The scale of the rumble was also apparently halved in the packets. The initialization packet had to be changed to allow force feedback to work. see https://github.com/paroj/xpad/issues/7 for details. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>