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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_validation.h
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2019-04-08drm/vmwgfx: Be more restrictive when dirtying resourcesThomas Hellstrom
Currently we flag resources as dirty (GPU contents not yet read back to the backing MOB) whenever they have been part of a command stream. Obviously many resources can't be dirty and others can only be dirty when written to by the GPU. That is when they are either bound to the context as render-targets, depth-stencil, copy / clear destinations and stream-output targets, or similarly when there are corresponding views into them. So mark resources dirty only in these special cases. Context- and cotable resources are always marked dirty when referenced. This is important for upcoming emulated coherent memory, since we can avoid issuing automatic readbacks to non-dirty resources when the CPU tries to access part of the backing MOB. Testing: Unigine Heaven with max GPU memory set to 256MB resulting in heavy resource thrashing. --- v2: Addressed review comments by Deepak Rawat. v3: Added some documentation Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-12-13drm/vmwgfx: Protect from excessive execbuf kernel memory allocations v3Thomas Hellstrom
With the new validation code, a malicious user-space app could potentially submit command streams with enough buffer-object and resource references in them to have the resulting allocated validion nodes and relocations make the kernel run out of GFP_KERNEL memory. Protect from this by having the validation code reserve TTM graphics memory when allocating. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com> --- v2: Removed leftover debug printouts
2018-09-28drm/vmwgfx: Adapt validation code for reference-free lookupsThomas Hellstrom
Adapt the validation code so that vmw_validation_add[res|bo] can be called under an rcu read lock (non-sleeping) and with rcu-only protected resource- or buffer object pointers. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-09-27drm/vmwgfx: Use a validation context allocator for relocations and validationsThomas Hellstrom
A common trait of these objects are that they are allocated during the command validation phase and freed after command submission. Furthermore they are accessed by a single thread only. So provide a simple unprotected stack-like allocator from which these objects can be allocated. Their memory is freed with the validation context when the command submission is done. Note that the mm subsystem maintains a per-cpu cache of single pages to make single page allocation and freeing efficient. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-09-27drm/vmwgfx: Add a validation module v2Thomas Hellstrom
Isolate the functionality needed for reservation, validation and fencing of vmwgfx buffer objects and resources and publish an API for this. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1