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drm-next
This pull request brings in VEC (TV-out) support for vc4, along with a
pageflipping race fix.
* tag 'drm-vc4-next-2016-12-09' of https://github.com/anholt/linux:
drm/vc4: Don't use drm_put_dev
drm/vc4: Document VEC DT binding
drm/vc4: Add support for the VEC (Video Encoder) IP
drm: Add TV connector states to drm_connector_state
drm: Turn DRM_MODE_SUBCONNECTOR_xx definitions into an enum
drm/vc4: Fix ->clock_select setting for the VEC encoder
drm/vc4: Fix race between page flip completion event and clean-up
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vc4 already has a proper load sequence, but the unload one needed some
fixups: First unregister, and last drop the final ref.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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The VEC IP is a TV DAC, providing support for PAL and NTSC standards.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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PV_CONTROL_CLK_SELECT_VEC is actually 2 and not 0. Fix the definition and
rework the vc4_set_crtc_possible_masks() to cover the full range of the
PV_CONTROL_CLK_SELECT field.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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There was a small window where a userspace program could submit
a pageflip after receiving a pageflip completion event yet still
receive EBUSY.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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drm-next
This pull request brings in fragment shader threading and ETC1 support
for vc4.
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FS threading brings performance improvements of 0-20% in glmark2.
The validation code checks for thread switch signals and ensures that
the registers of the other thread are not touched, and that our clamps
are not live across thread switches. It also checks that the
threading and branching instructions do not interfere.
(Original patch by Jonas, changes by anholt for style cleanup,
removing validation the kernel doesn't need to do, and adding the flag
for userspace).
v2: Minor style fixes from checkpatch.
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
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The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame. In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering). By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.
Signed-off-by: Eric Anholt <eric@anholt.net>
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The validation for it ends up being quite simple, but I hadn't got
around to it before merging the driver. For backwards compatibility,
we also need to add a flag so that the userspace GL driver can easily
tell if the kernel will allow ETC1 textures (on an old kernel, it will
continue to convert to RGBA8)
Signed-off-by: Eric Anholt <eric@anholt.net>
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The loop is scanning until the original max_ip (size of the BO), but
we want to not examine any code after the PROG_END's delay slots.
There was a block trying to do that, except that we had some early
continue statements if the signal wasn't a PROG_END or a BRANCH.
The failure mode would be that a valid shader is rejected because some
undefined memory after the PROG_END slots is parsed as a branch and
the rest of its setup is illegal. I haven't seen this in the wild,
but valgrind was complaining when about this up in the userland
simulator mode.
Signed-off-by: Eric Anholt <eric@anholt.net>
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If we define drm_compat_ioctl NULL on CONFIG_COMPAT=n, we don't have to
check for the config everywhere.
Reviewed-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/1478014844-27454-1-git-send-email-jani.nikula@intel.com
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git://anongit.freedesktop.org/drm-intel into drm-next
First -misc pull for 4.10:
- drm_format rework from Laurent
- reservation patches from Chris that missed 4.9.
- aspect ratio support in infoframe helpers and drm mode/edid code
(Shashank Sharma)
- rotation rework from Ville (first parts at least)
- another attempt at the CRC debugfs interface from Tomeu
- piles and piles of misc patches all over
* tag 'topic/drm-misc-2016-10-24' of git://anongit.freedesktop.org/drm-intel: (55 commits)
drm: Use u64 for intermediate dotclock calculations
drm/i915: Use the per-plane rotation property
drm/omap: Use per-plane rotation property
drm/omap: Set rotation property initial value to BIT(DRM_ROTATE_0) insted of 0
drm/atmel-hlcdc: Use per-plane rotation property
drm/arm: Use per-plane rotation property
drm: Add support for optional per-plane rotation property
drm/atomic: Reject attempts to use multiple rotation angles at once
drm: Add drm_rotation_90_or_270()
dma-buf/sync_file: hold reference to fence when creating sync_file
drm/virtio: kconfig: Fixup white space.
drm/fence: release fence reference when canceling event
drm/i915: Handle early failure during intel_get_load_detect_pipe
drm/fb_cma_helper: do not free fbdev if there is none
drm: fix sparse warnings on undeclared symbols in crc debugfs
gpu: Remove depends on RESET_CONTROLLER when not a provider
i915: don't call drm_atomic_state_put on invalid pointer
drm: Don't export the drm_fb_get_bpp_depth() function
drm/arm: mali-dp: Replace drm_fb_get_bpp_depth() with drm_format_plane_cpp()
drm: vmwgfx: Replace drm_fb_get_bpp_depth() with drm_format_info()
...
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If the allocation fails the current code returns success. If
copy_from_user() fails it returns the number of bytes remaining instead
of -EFAULT.
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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drm_atomic_state has a complicated single owner model that tracks the
single reference from allocation through to destruction on another
thread - or perhaps on a local error path. We can simplify this tracking
by using reference counting (at a cost of a few more atomics). This is
even more beneficial when the lifetime of the state becomes more
convoluted than being passed to a single worker thread for the commit.
v2: Double check !intel atomic_commit functions for missing gets
v3: Update kerneldocs
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: dri-devel@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161014121833.439-27-chris@chris-wilson.co.uk
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Now that we have infoframes to report the pixel repeat flag, we can
start using it. Fixes locking the 720x480i and 720x576i modes on my
Dell 2408WFP. Like the 1920x1080i case, they don't fit properly on
the screen, though.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Fixes a purple bar on the left side of the screen with my Dell
2408WFP. It will also be required for supporting the double-clocked
video modes.
Signed-off-by: Eric Anholt <eric@anholt.net>
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We really do need to be using the halved V fields. I had been
confused by the code I was using as a reference because it stored
halved vsync fields but not halved vdisplay, so it looked like I only
needed to divide vdisplay by 2.
This reverts part of Mario's timestamping fixes that prevented
CRTC_HALVE_V from applying, and instead adjusts the timestamping code
to not use the crtc field in that case.
Fixes locking of 1920x1080x60i on my Dell 2408WFP. There are black
bars on the top and bottom, but I suspect that might be an
under/overscan flags problem as opposed to video timings.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Fixes occasional debug spew at boot when connected directly through
HDMI, and probably confusing the HDMI state machine when we go trying
to poke registers for the enable sequence too soon.
Signed-off-by: Eric Anholt <eric@anholt.net>
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On Pi0/1/2, we use an external GPIO line for hotplug detection, since
the HDMI_HOTPLUG register isn't connected to anything. However, with
the Pi3 the HPD GPIO line has moved off to a GPIO expander that will
be tricky to get to (the firmware is constantly polling the expander
using i2c0, so we'll need to coordinate with it).
As a stop-gap, if we don't have a GPIO line, use an EDID probe to
detect connection. Fixes HDMI display on the pi3.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Fixes broken grayscale ramps on many HDMI monitors, where large areas
at the ends of the ramp would all appear as black or white.
Signed-off-by: Eric Anholt <eric@anholt.net>
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With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one. If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.
Fixes the major rendering failure in glmark2 -b terrain.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
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The combo of list_empty() check and return list_first_entry()
can be replaced with list_first_entry_or_null().
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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Linux 4.8-rc8
There was a lot of fallout in the imx/amdgpu/i915 drivers, so backmerge
it now to avoid troubles.
* tag 'v4.8-rc8': (1442 commits)
Linux 4.8-rc8
fault_in_multipages_readable() throws set-but-unused error
mm: check VMA flags to avoid invalid PROT_NONE NUMA balancing
radix tree: fix sibling entry handling in radix_tree_descend()
radix tree test suite: Test radix_tree_replace_slot() for multiorder entries
fix memory leaks in tracing_buffers_splice_read()
tracing: Move mutex to protect against resetting of seq data
MIPS: Fix delay slot emulation count in debugfs
MIPS: SMP: Fix possibility of deadlock when bringing CPUs online
mm: delete unnecessary and unsafe init_tlb_ubc()
huge tmpfs: fix Committed_AS leak
shmem: fix tmpfs to handle the huge= option properly
blk-mq: skip unmapped queues in blk_mq_alloc_request_hctx
MIPS: Fix pre-r6 emulation FPU initialisation
arm64: kgdb: handle read-only text / modules
arm64: Call numa_store_cpu_info() earlier.
locking/hung_task: Fix typo in CONFIG_DETECT_HUNG_TASK help text
nvme-rdma: only clear queue flags after successful connect
i2c: qup: skip qup_i2c_suspend if the device is already runtime suspended
perf/core: Limit matching exclusive events to one PMU
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There are many reasons other than ENOMEM that drm_dev_init() can
fail. Return ERR_PTR rather than NULL to be able to distinguish
these in the caller.
Signed-off-by: Tom Gundersen <teg@jklm.no>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20160921145919.13754-2-teg@jklm.no
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We get 1 warning when building kernel with W=1:
drivers/gpu/drm/vc4/vc4_bo.c:147:6: warning: no previous prototype for 'vc4_bo_cache_purge' [-Wmissing-prototypes]
In fact, this function is only used in the file in which it is
declared and don't need a declaration, but can be made static.
So this patch marks it 'static'.
Signed-off-by: Baoyou Xie <baoyou.xie@linaro.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
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drm-next
This pull request brings in interlaced vblank timing and a 3D
rendering memory/CPU overhead reduction.
* tag 'drm-vc4-next-2016-08-29' of https://github.com/anholt/linux:
drm/vc4: Don't force new binner overflow allocation per draw.
drm/vc4: Enable/Disable vblanks properly in crtc en/disable.
drm/vc4: Enable precise vblank timestamping for interlaced modes.
drm/vc4: Reject doublescan modes.
drm/vc4: Fix handling of interlaced video modes.
drm/vc4: Disallow interlaced modes on DPI.
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The intent was to make sure people don't sneak in a small immediate or
something to change the interpretation of the uniform update args, but
these signals are just fine.
Fixes a validation failure in the current X server on some Render
operation.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Drivers may set the NO_DISABLE_AFTER_MODESET flag in the 'flags' parameter
of the helper drm_atomic_helper_commit_planes() if the relevant display
controllers(e.g., IPUv3 for imx-drm) require to disable a CRTC's planes
when the CRTC is disabled. The helper would skip the ->atomic_disable
call for a plane if the CRTC of the old plane state needs a modesetting
operation. Of course, the drivers need to disable the planes in their CRTC
disable callbacks since no one else would do that.
Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Philipp Zabel <p.zabel@pengutronix.de>
Cc: David Airlie <airlied@linux.ie>
Cc: Russell King <linux@armlinux.org.uk>
Cc: Peter Senna Tschudin <peter.senna@gmail.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Liu Ying <gnuiyl@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1472461923-14364-1-git-send-email-gnuiyl@gmail.com
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This came from the initial bringup code, which always idled the GPU
and always reset the overflow. That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.
Signed-off-by: Eric Anholt <eric@anholt.net>
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We'd end up NULL pointer dereferencing because we didn't take the
error path out in the parent. Fixes igt vc4_lookup_fail test.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
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Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed. When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.
We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing. So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
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The BO cache will complain if BOs are still allocated when we try to
destroy it (since freeing those BOs would try to hit the cache). You
could hit this if you were to unload the module after a GPU hang.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 214613656b51 ("drm/vc4: Add an interface for capturing the GPU state after a hang.")
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If the device was already up, a 1 is returned instead of 0. We were
erroring out, leading the 3D driver to sometimes fail at screen
initialization (generally with ENOENT returned to it).
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: af713795c59f ("drm/vc4: Add a getparam ioctl for getting the V3D identity regs.")
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If you exceeded the size that kmalloc would return, you'd get a dmesg
warning and a return from the job submit. We can handle much
allocations with vmalloc, and drm_malloc_ab makes that decision.
Fixes failure in piglit's scissor-many.
Signed-off-by: Eric Anholt <eric@anholt.net>
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If you managed to exceed the limit to switch to vmalloc, we'd use the
wrong free.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
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Add missing drm_crtc_vblank_on/off() calls so vblank irq
handling/updating/timestamping never runs with a crtc shut down
or during its shutdown/startup, as that causes large jumps in
vblank count and trouble for compositors.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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On top of the interlaced video mode fix and with some additional
adjustments, this now works well. It has almost the same accuracy
as on regular progressive scan modes.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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We can't handle doublescan modes at the moment, so if
userspace tries to set one, reject the mode set.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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We must not apply CRTC_INTERLACE_HALVE_V to interlaced modes during
mode enumeration, as drm_helper_probe_single_connector_modes
does, so wrap it and reset the effect of CRTC_INTERLACE_HALVE_V
on affected interlaced modes.
Also mode_fixup interlaced modes passed in from user space.
This fixes the vblank timestamping constants and entries in
the mode->crtc_xxx fields needed for precise vblank timestamping.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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We already don't expose such modes to userspace, but make
sure userspace can't sneak some interlaced mode in.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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The plane .prepare_fb() and .cleanup_fb() helpers are optional, there's
no need to implement empty stubs, and no need to explicitly set the
function pointers to NULL either.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
[danvet: Resolved conflicts with Chris' patch.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Lots of drivers don't properly compile without this when CONFIG_FB=n.
It's kinda a hack, but since CONFIG_FB doesn't stub any fucntions when
it's disabled I think it makes sense to add it to drm_fb_helper.h.
Long term we probably need to rethink all the logic to unload firmware
framebuffer drivers, at least if we want to be able to move away from
CONFIG_FB and fbcon.
v2: Unfortunately just stubbing out remove_conflicting_framebuffers in
drm_fb_helper.h upset gcc about static vs. non-static declarations, so
a new wrapper it needs to be. Means more churn :(
Cc: Tobias Jakobi <tjakobi@math.uni-bielefeld.de>
Cc: Noralf Trønnes <noralf@tronnes.org>
Cc: tomi.valkeinen@ti.com
Cc: dh.herrmann@gmail.com
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1470847958-28465-2-git-send-email-daniel.vetter@ffwll.ch
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Backmerge drm-next to be able to apply Chris' connector_unregister_all
cleanup (need latest i915 and sun4i state for that).
Also there's a trivial conflict in ttm_bo.c that git rerere fails to
remember.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
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The following functions test whether their argument is NULL
and then return immediately.
* drm_fbdev_cma_hotplug_event
* drm_fbdev_cma_restore_mode
Thus the tests around their calls are not needed.
This issue was detected by using the Coccinelle software.
Signed-off-by: Markus Elfring <elfring@users.sourceforge.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/fb33d930-6a5c-c501-6676-26bd486f1cb5@users.sourceforge.net
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drm-next
This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.
* tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
drm/vc4: Fix a "the the" typo in a comment.
drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
drm/vc4: Add a getparam to signal support for branches.
drm/vc4: Add support for branching in shader validation.
drm/vc4: Add a bitmap of branch targets during shader validation.
drm/vc4: Move validation's current/max ip into the validation struct.
drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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We don't use it in shader validation currently, so it had no effect,
but best to fix it anyway in case we do some day.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Userspace needs to know if it can create shaders that do branching.
Otherwise, for backwards compatibility with old kernels it needs to
lower if statements to conditional assignments.
Signed-off-by: Eric Anholt <eric@anholt.net>
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We're already checking that branch instructions are between the start
of the shader and the proper PROG_END sequence. The other thing we
need to make branching safe is to verify that the shader doesn't read
past the end of the uniforms stream.
To do that, we require that at any basic block reading uniforms have
the following instructions:
load_imm temp, <next offset within uniform stream>
add unif_addr, temp, unif
The instructions are generated by userspace, and the kernel verifies
that the load_imm is of the expected offset, and that the add adds it
to a uniform. We track which uniform in the stream that is, and at
draw call time fix up the uniform stream to have the address of the
start of the shader's uniforms at that location.
Signed-off-by: Eric Anholt <eric@anholt.net>
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This isn't used yet, it's just a first step toward loop validation.
During the main parsing of instructions, we need to know when we hit a
new basic block so that we can reset validated state.
v2: Fix a stray semicolon after an if block. (caught by kbuild test).
Signed-off-by: Eric Anholt <eric@anholt.net>
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