Age | Commit message (Expand) | Author |
---|---|---|
2019-07-17 | drm/v3d: drop use of drmP.h | Sam Ravnborg |
2019-05-16 | drm/v3d: Fix and extend MMU error handling. | Eric Anholt |
2019-04-18 | drm/v3d: Add support for compute shader dispatch. | Eric Anholt |
2019-04-18 | drm/v3d: Refactor job management. | Eric Anholt |
2019-04-01 | drm/v3d: Rename the fence signaled from IRQs to "irq_fence". | Eric Anholt |
2019-04-01 | drm/v3d: Add a note about OOM vs FLDONE, which may be racing on v3.3. | Eric Anholt |
2019-03-14 | drm/v3d: Use the new shmem helpers to reduce driver boilerplate. | Eric Anholt |
2019-03-08 | drm/v3d: Add support for V3D v4.2. | Eric Anholt |
2019-03-08 | drm/v3d: Handle errors from IRQ setup. | Eric Anholt |
2018-12-03 | drm/v3d: Add more tracepoints for V3D GPU rendering. | Eric Anholt |
2018-11-30 | drm/v3d: Add support for submitting jobs to the TFU. | Eric Anholt |
2018-06-21 | drm/v3d: Remove the bad signaled() implementation. | Eric Anholt |
2018-05-03 | drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+ | Eric Anholt |