summaryrefslogtreecommitdiff
path: root/kernel/locking
diff options
context:
space:
mode:
Diffstat (limited to 'kernel/locking')
-rw-r--r--kernel/locking/locktorture.c2
-rw-r--r--kernel/locking/mutex.c165
-rw-r--r--kernel/locking/test-ww_mutex.c2
3 files changed, 150 insertions, 19 deletions
diff --git a/kernel/locking/locktorture.c b/kernel/locking/locktorture.c
index 8402b3349dca..c28224347d69 100644
--- a/kernel/locking/locktorture.c
+++ b/kernel/locking/locktorture.c
@@ -365,7 +365,7 @@ static struct lock_torture_ops mutex_lock_ops = {
};
#include <linux/ww_mutex.h>
-static DEFINE_WW_CLASS(torture_ww_class);
+static DEFINE_WD_CLASS(torture_ww_class);
static DEFINE_WW_MUTEX(torture_ww_mutex_0, &torture_ww_class);
static DEFINE_WW_MUTEX(torture_ww_mutex_1, &torture_ww_class);
static DEFINE_WW_MUTEX(torture_ww_mutex_2, &torture_ww_class);
diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c
index cfe48419b7d0..1a81a1257b3f 100644
--- a/kernel/locking/mutex.c
+++ b/kernel/locking/mutex.c
@@ -174,6 +174,21 @@ static inline bool __mutex_waiter_is_first(struct mutex *lock, struct mutex_wait
}
/*
+ * Add @waiter to a given location in the lock wait_list and set the
+ * FLAG_WAITERS flag if it's the first waiter.
+ */
+static void __sched
+__mutex_add_waiter(struct mutex *lock, struct mutex_waiter *waiter,
+ struct list_head *list)
+{
+ debug_mutex_add_waiter(lock, waiter, current);
+
+ list_add_tail(&waiter->list, list);
+ if (__mutex_waiter_is_first(lock, waiter))
+ __mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
+}
+
+/*
* Give up ownership to a specific task, when @task = NULL, this is equivalent
* to a regular unlock. Sets PICKUP on a handoff, clears HANDOF, preserves
* WAITERS. Provides RELEASE semantics like a regular unlock, the
@@ -249,6 +264,11 @@ EXPORT_SYMBOL(mutex_lock);
* The newer transactions are killed when:
* It (the new transaction) makes a request for a lock being held
* by an older transaction.
+ *
+ * Wound-Wait:
+ * The newer transactions are wounded when:
+ * An older transaction makes a request for a lock being held by
+ * the newer transaction.
*/
/*
@@ -320,6 +340,9 @@ static bool __sched
__ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
struct ww_acquire_ctx *ww_ctx)
{
+ if (!ww_ctx->is_wait_die)
+ return false;
+
if (waiter->ww_ctx->acquired > 0 &&
__ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) {
debug_mutex_wake_waiter(lock, waiter);
@@ -330,12 +353,64 @@ __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
}
/*
+ * Wound-Wait; wound a younger @hold_ctx if it holds the lock.
+ *
+ * Wound the lock holder if there are waiters with older transactions than
+ * the lock holders. Even if multiple waiters may wound the lock holder,
+ * it's sufficient that only one does.
+ */
+static bool __ww_mutex_wound(struct mutex *lock,
+ struct ww_acquire_ctx *ww_ctx,
+ struct ww_acquire_ctx *hold_ctx)
+{
+ struct task_struct *owner = __mutex_owner(lock);
+
+ lockdep_assert_held(&lock->wait_lock);
+
+ /*
+ * Possible through __ww_mutex_add_waiter() when we race with
+ * ww_mutex_set_context_fastpath(). In that case we'll get here again
+ * through __ww_mutex_check_waiters().
+ */
+ if (!hold_ctx)
+ return false;
+
+ /*
+ * Can have !owner because of __mutex_unlock_slowpath(), but if owner,
+ * it cannot go away because we'll have FLAG_WAITERS set and hold
+ * wait_lock.
+ */
+ if (!owner)
+ return false;
+
+ if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) {
+ hold_ctx->wounded = 1;
+
+ /*
+ * wake_up_process() paired with set_current_state()
+ * inserts sufficient barriers to make sure @owner either sees
+ * it's wounded in __ww_mutex_lock_check_stamp() or has a
+ * wakeup pending to re-read the wounded state.
+ */
+ if (owner != current)
+ wake_up_process(owner);
+
+ return true;
+ }
+
+ return false;
+}
+
+/*
* We just acquired @lock under @ww_ctx, if there are later contexts waiting
- * behind us on the wait-list, check if they need to die.
+ * behind us on the wait-list, check if they need to die, or wound us.
*
* See __ww_mutex_add_waiter() for the list-order construction; basically the
* list is ordered by stamp, smallest (oldest) first.
*
+ * This relies on never mixing wait-die/wound-wait on the same wait-list;
+ * which is currently ensured by that being a ww_class property.
+ *
* The current task must not be on the wait list.
*/
static void __sched
@@ -349,7 +424,8 @@ __ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
if (!cur->ww_ctx)
continue;
- if (__ww_mutex_die(lock, cur, ww_ctx))
+ if (__ww_mutex_die(lock, cur, ww_ctx) ||
+ __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
break;
}
}
@@ -370,17 +446,23 @@ ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
* and keep spinning, or it will acquire wait_lock, add itself
* to waiter list and sleep.
*/
- smp_mb(); /* ^^^ */
+ smp_mb(); /* See comments above and below. */
/*
- * Check if lock is contended, if not there is nobody to wake up
+ * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS
+ * MB MB
+ * [R] MUTEX_FLAG_WAITERS [R] ww->ctx
+ *
+ * The memory barrier above pairs with the memory barrier in
+ * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx
+ * and/or !empty list.
*/
if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
return;
/*
* Uh oh, we raced in fastpath, check if any of the waiters need to
- * die.
+ * die or wound us.
*/
spin_lock(&lock->base.wait_lock);
__ww_mutex_check_waiters(&lock->base, ctx);
@@ -682,7 +764,9 @@ __ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
/*
- * Check whether we need to kill the transaction for the current lock acquire.
+ * Check the wound condition for the current lock acquire.
+ *
+ * Wound-Wait: If we're wounded, kill ourself.
*
* Wait-Die: If we're trying to acquire a lock already held by an older
* context, kill ourselves.
@@ -701,6 +785,13 @@ __ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter,
if (ctx->acquired == 0)
return 0;
+ if (!ctx->is_wait_die) {
+ if (ctx->wounded)
+ return __ww_mutex_kill(lock, ctx);
+
+ return 0;
+ }
+
if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
return __ww_mutex_kill(lock, ctx);
@@ -727,7 +818,8 @@ __ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter,
* Waiters without context are interspersed in FIFO order.
*
* Furthermore, for Wait-Die kill ourself immediately when possible (there are
- * older contexts already waiting) to avoid unnecessary waiting.
+ * older contexts already waiting) to avoid unnecessary waiting and for
+ * Wound-Wait ensure we wound the owning context when it is younger.
*/
static inline int __sched
__ww_mutex_add_waiter(struct mutex_waiter *waiter,
@@ -736,16 +828,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
{
struct mutex_waiter *cur;
struct list_head *pos;
+ bool is_wait_die;
if (!ww_ctx) {
- list_add_tail(&waiter->list, &lock->wait_list);
+ __mutex_add_waiter(lock, waiter, &lock->wait_list);
return 0;
}
+ is_wait_die = ww_ctx->is_wait_die;
+
/*
* Add the waiter before the first waiter with a higher stamp.
* Waiters without a context are skipped to avoid starving
- * them. Wait-Die waiters may die here.
+ * them. Wait-Die waiters may die here. Wound-Wait waiters
+ * never die here, but they are sorted in stamp order and
+ * may wound the lock holder.
*/
pos = &lock->wait_list;
list_for_each_entry_reverse(cur, &lock->wait_list, list) {
@@ -758,10 +855,12 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
* is no point in queueing behind it, as we'd have to
* die the moment it would acquire the lock.
*/
- int ret = __ww_mutex_kill(lock, ww_ctx);
+ if (is_wait_die) {
+ int ret = __ww_mutex_kill(lock, ww_ctx);
- if (ret)
- return ret;
+ if (ret)
+ return ret;
+ }
break;
}
@@ -772,7 +871,23 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
__ww_mutex_die(lock, cur, ww_ctx);
}
- list_add_tail(&waiter->list, pos);
+ __mutex_add_waiter(lock, waiter, pos);
+
+ /*
+ * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+ * wound that such that we might proceed.
+ */
+ if (!is_wait_die) {
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+
+ /*
+ * See ww_mutex_set_context_fastpath(). Orders setting
+ * MUTEX_FLAG_WAITERS vs the ww->ctx load,
+ * such that either we or the fastpath will wound @ww->ctx.
+ */
+ smp_mb();
+ __ww_mutex_wound(lock, ww_ctx, ww->ctx);
+ }
return 0;
}
@@ -796,6 +911,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
if (use_ww_ctx && ww_ctx) {
if (unlikely(ww_ctx == READ_ONCE(ww->ctx)))
return -EALREADY;
+
+ /*
+ * Reset the wounded flag after a kill. No other process can
+ * race and wound us here since they can't have a valid owner
+ * pointer if we don't have any locks held.
+ */
+ if (ww_ctx->acquired == 0)
+ ww_ctx->wounded = 0;
}
preempt_disable();
@@ -829,7 +952,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
if (!use_ww_ctx) {
/* add waiting tasks to the end of the waitqueue (FIFO): */
- list_add_tail(&waiter.list, &lock->wait_list);
+ __mutex_add_waiter(lock, &waiter, &lock->wait_list);
+
#ifdef CONFIG_DEBUG_MUTEXES
waiter.ww_ctx = MUTEX_POISON_WW_CTX;
@@ -848,9 +972,6 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
waiter.task = current;
- if (__mutex_waiter_is_first(lock, &waiter))
- __mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
-
set_current_state(state);
for (;;) {
/*
@@ -907,6 +1028,16 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
acquired:
__set_current_state(TASK_RUNNING);
+ if (use_ww_ctx && ww_ctx) {
+ /*
+ * Wound-Wait; we stole the lock (!first_waiter), check the
+ * waiters as anyone might want to wound us.
+ */
+ if (!ww_ctx->is_wait_die &&
+ !__mutex_waiter_is_first(lock, &waiter))
+ __ww_mutex_check_waiters(lock, ww_ctx);
+ }
+
mutex_remove_waiter(lock, &waiter, current);
if (likely(list_empty(&lock->wait_list)))
__mutex_clear_flag(lock, MUTEX_FLAGS);
diff --git a/kernel/locking/test-ww_mutex.c b/kernel/locking/test-ww_mutex.c
index 0e4cd64ad2c0..5b915b370d5a 100644
--- a/kernel/locking/test-ww_mutex.c
+++ b/kernel/locking/test-ww_mutex.c
@@ -26,7 +26,7 @@
#include <linux/slab.h>
#include <linux/ww_mutex.h>
-static DEFINE_WW_CLASS(ww_class);
+static DEFINE_WD_CLASS(ww_class);
struct workqueue_struct *wq;
struct test_mutex {