diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/uapi/drm/msm_drm.h | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h index 49f778de8e06..8c51e8a0df89 100644 --- a/include/uapi/drm/msm_drm.h +++ b/include/uapi/drm/msm_drm.h @@ -42,6 +42,15 @@ extern "C" { #define MSM_PIPE_2D1 0x02 #define MSM_PIPE_3D0 0x10 +/* The pipe-id just uses the lower bits, so can be OR'd with flags in + * the upper 16 bits (which could be extended further, if needed, maybe + * we extend/overload the pipe-id some day to deal with multiple rings, + * but even then I don't think we need the full lower 16 bits). + */ +#define MSM_PIPE_ID_MASK 0xffff +#define MSM_PIPE_ID(x) ((x) & MSM_PIPE_ID_MASK) +#define MSM_PIPE_FLAGS(x) ((x) & ~MSM_PIPE_ID_MASK) + /* timeouts are specified in clock-monotonic absolute times (to simplify * restarting interrupted ioctls). The following struct is logically the * same as 'struct timespec' but 32/64b ABI safe. @@ -175,17 +184,28 @@ struct drm_msm_gem_submit_bo { __u64 presumed; /* in/out, presumed buffer address */ }; +/* Valid submit ioctl flags: */ +#define MSM_SUBMIT_NO_IMPLICIT 0x80000000 /* disable implicit sync */ +#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */ +#define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */ +#define MSM_SUBMIT_FLAGS ( \ + MSM_SUBMIT_NO_IMPLICIT | \ + MSM_SUBMIT_FENCE_FD_IN | \ + MSM_SUBMIT_FENCE_FD_OUT | \ + 0) + /* Each cmdstream submit consists of a table of buffers involved, and * one or more cmdstream buffers. This allows for conditional execution * (context-restore), and IB buffers needed for per tile/bin draw cmds. */ struct drm_msm_gem_submit { - __u32 pipe; /* in, MSM_PIPE_x */ + __u32 flags; /* MSM_PIPE_x | MSM_SUBMIT_x */ __u32 fence; /* out */ __u32 nr_bos; /* in, number of submit_bo's */ __u32 nr_cmds; /* in, number of submit_cmd's */ __u64 __user bos; /* in, ptr to array of submit_bo's */ __u64 __user cmds; /* in, ptr to array of submit_cmd's */ + __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */ }; /* The normal way to synchronize with the GPU is just to CPU_PREP on |