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-rw-r--r--drivers/gpu/drm/i915/gvt/gvt.h2
-rw-r--r--drivers/gpu/drm/i915/gvt/vgpu.c73
2 files changed, 74 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/gvt/gvt.h b/drivers/gpu/drm/i915/gvt/gvt.h
index 9832e7f2a662..e227caf5859e 100644
--- a/drivers/gpu/drm/i915/gvt/gvt.h
+++ b/drivers/gpu/drm/i915/gvt/gvt.h
@@ -376,6 +376,8 @@ void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt);
struct intel_vgpu *intel_gvt_create_vgpu(struct intel_gvt *gvt,
struct intel_vgpu_type *type);
void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu);
+void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
+ unsigned int engine_mask);
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu);
diff --git a/drivers/gpu/drm/i915/gvt/vgpu.c b/drivers/gpu/drm/i915/gvt/vgpu.c
index 958c3ed1c6c6..7295bc8e12fb 100644
--- a/drivers/gpu/drm/i915/gvt/vgpu.c
+++ b/drivers/gpu/drm/i915/gvt/vgpu.c
@@ -327,7 +327,75 @@ struct intel_vgpu *intel_gvt_create_vgpu(struct intel_gvt *gvt,
}
/**
- * intel_gvt_reset_vgpu - reset a virtual GPU
+ * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset
+ * @vgpu: virtual GPU
+ * @dmlr: vGPU Device Model Level Reset or GT Reset
+ * @engine_mask: engines to reset for GT reset
+ *
+ * This function is called when user wants to reset a virtual GPU through
+ * device model reset or GT reset. The caller should hold the gvt lock.
+ *
+ * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset
+ * the whole vGPU to default state as when it is created. This vGPU function
+ * is required both for functionary and security concerns.The ultimate goal
+ * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
+ * assign a vGPU to a virtual machine we must isse such reset first.
+ *
+ * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
+ * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
+ * Unlike the FLR, GT reset only reset particular resource of a vGPU per
+ * the reset request. Guest driver can issue a GT reset by programming the
+ * virtual GDRST register to reset specific virtual GPU engine or all
+ * engines.
+ *
+ * The parameter dev_level is to identify if we will do DMLR or GT reset.
+ * The parameter engine_mask is to specific the engines that need to be
+ * resetted. If value ALL_ENGINES is given for engine_mask, it means
+ * the caller requests a full GT reset that we will reset all virtual
+ * GPU engines. For FLR, engine_mask is ignored.
+ */
+void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
+ unsigned int engine_mask)
+{
+ struct intel_gvt *gvt = vgpu->gvt;
+ struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler;
+
+ gvt_dbg_core("------------------------------------------\n");
+ gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n",
+ vgpu->id, dmlr, engine_mask);
+ vgpu->resetting = true;
+
+ intel_vgpu_stop_schedule(vgpu);
+ /*
+ * The current_vgpu will set to NULL after stopping the
+ * scheduler when the reset is triggered by current vgpu.
+ */
+ if (scheduler->current_vgpu == NULL) {
+ mutex_unlock(&gvt->lock);
+ intel_gvt_wait_vgpu_idle(vgpu);
+ mutex_lock(&gvt->lock);
+ }
+
+ intel_vgpu_reset_execlist(vgpu, dmlr ? ALL_ENGINES : engine_mask);
+
+ /* full GPU reset or device model level reset */
+ if (engine_mask == ALL_ENGINES || dmlr) {
+ intel_vgpu_reset_gtt(vgpu, dmlr);
+ intel_vgpu_reset_resource(vgpu);
+ intel_vgpu_reset_mmio(vgpu);
+ populate_pvinfo_page(vgpu);
+
+ if (dmlr)
+ intel_vgpu_reset_cfg_space(vgpu);
+ }
+
+ vgpu->resetting = false;
+ gvt_dbg_core("reset vgpu%d done\n", vgpu->id);
+ gvt_dbg_core("------------------------------------------\n");
+}
+
+/**
+ * intel_gvt_reset_vgpu - reset a virtual GPU (Function Level)
* @vgpu: virtual GPU
*
* This function is called when user wants to reset a virtual GPU.
@@ -335,4 +403,7 @@ struct intel_vgpu *intel_gvt_create_vgpu(struct intel_gvt *gvt,
*/
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu)
{
+ mutex_lock(&vgpu->gvt->lock);
+ intel_gvt_reset_vgpu_locked(vgpu, true, 0);
+ mutex_unlock(&vgpu->gvt->lock);
}