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-rw-r--r--arch/x86/include/asm/mmu_context.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/arch/x86/include/asm/mmu_context.h b/arch/x86/include/asm/mmu_context.h
index 1458f530948b..ecfcb6643c9b 100644
--- a/arch/x86/include/asm/mmu_context.h
+++ b/arch/x86/include/asm/mmu_context.h
@@ -93,6 +93,32 @@ static inline void load_mm_ldt(struct mm_struct *mm)
#else
clear_LDT();
#endif
+}
+
+static inline void switch_ldt(struct mm_struct *prev, struct mm_struct *next)
+{
+#ifdef CONFIG_MODIFY_LDT_SYSCALL
+ /*
+ * Load the LDT if either the old or new mm had an LDT.
+ *
+ * An mm will never go from having an LDT to not having an LDT. Two
+ * mms never share an LDT, so we don't gain anything by checking to
+ * see whether the LDT changed. There's also no guarantee that
+ * prev->context.ldt actually matches LDTR, but, if LDTR is non-NULL,
+ * then prev->context.ldt will also be non-NULL.
+ *
+ * If we really cared, we could optimize the case where prev == next
+ * and we're exiting lazy mode. Most of the time, if this happens,
+ * we don't actually need to reload LDTR, but modify_ldt() is mostly
+ * used by legacy code and emulators where we don't need this level of
+ * performance.
+ *
+ * This uses | instead of || because it generates better code.
+ */
+ if (unlikely((unsigned long)prev->context.ldt |
+ (unsigned long)next->context.ldt))
+ load_mm_ldt(next);
+#endif
DEBUG_LOCKS_WARN_ON(preemptible());
}