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author | Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> | 2017-05-17 07:59:20 +0000 |
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committer | Mark Brown <broonie@kernel.org> | 2017-05-17 10:28:30 +0100 |
commit | 2adcea7e22d382e2becf5671e92296f79672b957 (patch) | |
tree | 55f05ed69f450a58f6939f966245223637795480 /scripts/bloat-o-meter | |
parent | 1f6bbe64abd7dc1997fa31a9e550eadf170961d5 (diff) |
ASoC: rsnd: need to call nolock_stop if nolock_start was failed
rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'scripts/bloat-o-meter')
0 files changed, 0 insertions, 0 deletions