diff options
author | Dave Airlie <airlied@redhat.com> | 2018-05-15 19:25:07 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2018-05-15 19:25:07 +1000 |
commit | 2045b22461c07a88dc3d2bab3cbfc6dc0c602fd4 (patch) | |
tree | d2d5b989da8bc75e2cec4c76a6acb2ab25008539 /include/uapi/drm | |
parent | c76f0b2cc2f1be1a8a20f0fe2c0f30919bc559fb (diff) | |
parent | 68266f1c08db731fa7c3a0903bf890fc76ce9345 (diff) |
Merge tag 'drm-misc-next-2018-05-15' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v4.18:
UAPI Changes:
- Fix render node number regression from control node removal.
Driver Changes:
- Small header fix for virgl, used by qemu.
- Use vm_fault_t in qxl.
Signed-off-by: Dave Airlie <airlied@redhat.com>
# gpg: Signature made Tue 15 May 2018 06:16:03 PM AEST
# gpg: using RSA key FE558C72A67013C3
# gpg: Can't check signature: public key not found
Link: https://patchwork.freedesktop.org/patch/msgid/e63306b9-67a0-74ab-8883-08b3d9db72d2@mblankhorst.nl
Diffstat (limited to 'include/uapi/drm')
-rw-r--r-- | include/uapi/drm/drm.h | 7 | ||||
-rw-r--r-- | include/uapi/drm/drm_mode.h | 6 | ||||
-rw-r--r-- | include/uapi/drm/v3d_drm.h | 194 | ||||
-rw-r--r-- | include/uapi/drm/vc4_drm.h | 13 |
4 files changed, 217 insertions, 3 deletions
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h index 6fdff5945c8a..9c660e1688ab 100644 --- a/include/uapi/drm/drm.h +++ b/include/uapi/drm/drm.h @@ -680,6 +680,13 @@ struct drm_get_cap { */ #define DRM_CLIENT_CAP_ATOMIC 3 +/** + * DRM_CLIENT_CAP_ASPECT_RATIO + * + * If set to 1, the DRM core will provide aspect ratio information in modes. + */ +#define DRM_CLIENT_CAP_ASPECT_RATIO 4 + /** DRM_IOCTL_SET_CLIENT_CAP ioctl argument type */ struct drm_set_client_cap { __u64 capability; diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index 50bcf4214ff9..4b3a1bb58e68 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -93,6 +93,8 @@ extern "C" { #define DRM_MODE_PICTURE_ASPECT_NONE 0 #define DRM_MODE_PICTURE_ASPECT_4_3 1 #define DRM_MODE_PICTURE_ASPECT_16_9 2 +#define DRM_MODE_PICTURE_ASPECT_64_27 3 +#define DRM_MODE_PICTURE_ASPECT_256_135 4 /* Aspect ratio flag bitmask (4 bits 22:19) */ #define DRM_MODE_FLAG_PIC_AR_MASK (0x0F<<19) @@ -102,6 +104,10 @@ extern "C" { (DRM_MODE_PICTURE_ASPECT_4_3<<19) #define DRM_MODE_FLAG_PIC_AR_16_9 \ (DRM_MODE_PICTURE_ASPECT_16_9<<19) +#define DRM_MODE_FLAG_PIC_AR_64_27 \ + (DRM_MODE_PICTURE_ASPECT_64_27<<19) +#define DRM_MODE_FLAG_PIC_AR_256_135 \ + (DRM_MODE_PICTURE_ASPECT_256_135<<19) #define DRM_MODE_FLAG_ALL (DRM_MODE_FLAG_PHSYNC | \ DRM_MODE_FLAG_NHSYNC | \ diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h new file mode 100644 index 000000000000..7b6627783608 --- /dev/null +++ b/include/uapi/drm/v3d_drm.h @@ -0,0 +1,194 @@ +/* + * Copyright © 2014-2018 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef _V3D_DRM_H_ +#define _V3D_DRM_H_ + +#include "drm.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +#define DRM_V3D_SUBMIT_CL 0x00 +#define DRM_V3D_WAIT_BO 0x01 +#define DRM_V3D_CREATE_BO 0x02 +#define DRM_V3D_MMAP_BO 0x03 +#define DRM_V3D_GET_PARAM 0x04 +#define DRM_V3D_GET_BO_OFFSET 0x05 + +#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) +#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) +#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo) +#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) +#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) +#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) + +/** + * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D + * engine. + * + * This asks the kernel to have the GPU execute an optional binner + * command list, and a render command list. + */ +struct drm_v3d_submit_cl { + /* Pointer to the binner command list. + * + * This is the first set of commands executed, which runs the + * coordinate shader to determine where primitives land on the screen, + * then writes out the state updates and draw calls necessary per tile + * to the tile allocation BO. + */ + __u32 bcl_start; + + /** End address of the BCL (first byte after the BCL) */ + __u32 bcl_end; + + /* Offset of the render command list. + * + * This is the second set of commands executed, which will either + * execute the tiles that have been set up by the BCL, or a fixed set + * of tiles (in the case of RCL-only blits). + */ + __u32 rcl_start; + + /** End address of the RCL (first byte after the RCL) */ + __u32 rcl_end; + + /** An optional sync object to wait on before starting the BCL. */ + __u32 in_sync_bcl; + /** An optional sync object to wait on before starting the RCL. */ + __u32 in_sync_rcl; + /** An optional sync object to place the completion fence in. */ + __u32 out_sync; + + /* Offset of the tile alloc memory + * + * This is optional on V3D 3.3 (where the CL can set the value) but + * required on V3D 4.1. + */ + __u32 qma; + + /** Size of the tile alloc memory. */ + __u32 qms; + + /** Offset of the tile state data array. */ + __u32 qts; + + /* Pointer to a u32 array of the BOs that are referenced by the job. + */ + __u64 bo_handles; + + /* Number of BO handles passed in (size is that times 4). */ + __u32 bo_handle_count; + + /* Pad, must be zero-filled. */ + __u32 pad; +}; + +/** + * struct drm_v3d_wait_bo - ioctl argument for waiting for + * completion of the last DRM_V3D_SUBMIT_CL on a BO. + * + * This is useful for cases where multiple processes might be + * rendering to a BO and you want to wait for all rendering to be + * completed. + */ +struct drm_v3d_wait_bo { + __u32 handle; + __u32 pad; + __u64 timeout_ns; +}; + +/** + * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_v3d_create_bo { + __u32 size; + __u32 flags; + /** Returned GEM handle for the BO. */ + __u32 handle; + /** + * Returned offset for the BO in the V3D address space. This offset + * is private to the DRM fd and is valid for the lifetime of the GEM + * handle. + * + * This offset value will always be nonzero, since various HW + * units treat 0 specially. + */ + __u32 offset; +}; + +/** + * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs. + * + * This doesn't actually perform an mmap. Instead, it returns the + * offset you need to use in an mmap on the DRM device node. This + * means that tools like valgrind end up knowing about the mapped + * memory. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_v3d_mmap_bo { + /** Handle for the object being mapped. */ + __u32 handle; + __u32 flags; + /** offset into the drm node to use for subsequent mmap call. */ + __u64 offset; +}; + +enum drm_v3d_param { + DRM_V3D_PARAM_V3D_UIFCFG, + DRM_V3D_PARAM_V3D_HUB_IDENT1, + DRM_V3D_PARAM_V3D_HUB_IDENT2, + DRM_V3D_PARAM_V3D_HUB_IDENT3, + DRM_V3D_PARAM_V3D_CORE0_IDENT0, + DRM_V3D_PARAM_V3D_CORE0_IDENT1, + DRM_V3D_PARAM_V3D_CORE0_IDENT2, +}; + +struct drm_v3d_get_param { + __u32 param; + __u32 pad; + __u64 value; +}; + +/** + * Returns the offset for the BO in the V3D address space for this DRM fd. + * This is the same value returned by drm_v3d_create_bo, if that was called + * from this DRM fd. + */ +struct drm_v3d_get_bo_offset { + __u32 handle; + __u32 offset; +}; + +#if defined(__cplusplus) +} +#endif + +#endif /* _V3D_DRM_H_ */ diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h index b95a0e11cb07..2cac6277a1d7 100644 --- a/include/uapi/drm/vc4_drm.h +++ b/include/uapi/drm/vc4_drm.h @@ -183,10 +183,17 @@ struct drm_vc4_submit_cl { /* ID of the perfmon to attach to this job. 0 means no perfmon. */ __u32 perfmonid; - /* Unused field to align this struct on 64 bits. Must be set to 0. - * If one ever needs to add an u32 field to this struct, this field - * can be used. + /* Syncobj handle to wait on. If set, processing of this render job + * will not start until the syncobj is signaled. 0 means ignore. */ + __u32 in_sync; + + /* Syncobj handle to export fence to. If set, the fence in the syncobj + * will be replaced with a fence that signals upon completion of this + * render job. 0 means ignore. + */ + __u32 out_sync; + __u32 pad2; }; |