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authorEric Anholt <eric@anholt.net>2018-07-03 10:05:12 -0700
committerEric Anholt <eric@anholt.net>2018-07-05 11:42:49 -0700
commit624bb0c08b8298cbc6a16f9c68edc93f767716ec (patch)
tree77e8359a096192108b1ea1359bcf0d75b45dfa6c /drivers/gpu/drm/v3d/v3d_sched.c
parent408633d2e740221204100efb9c3eed71f39aacd0 (diff)
drm/v3d: Delay the scheduler timeout if we're still making progress.
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4 seconds at maximum resolution, but we still want to reset quickly if a job is really hung. Sample the CL's current address and the return address (since we call into tile lists repeatedly) and if either has changed then assume we've made progress. Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Lucas Stach <l.stach@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Daniel Vetter <daniel@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 808bc901f567..00667c733dca 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_exec_info *exec = job->exec;
struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
enum v3d_queue q;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+
+ schedule_delayed_work(&job->base.work_tdr,
+ job->base.sched->timeout);
+ return;
+ }
mutex_lock(&v3d->reset_lock);