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author | Geliang Tang <geliangtang@gmail.com> | 2017-04-10 20:37:53 -0700 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2017-04-10 20:41:39 -0700 |
commit | d8f2bed04c9925dc6fc8c1b60c145a044869a82f (patch) | |
tree | d61abeaab670bc5284d5f36a66db724b4bdcbfbc | |
parent | c9a9b72f34bf67a49743b26ab1f94c1349a389ad (diff) |
Input: gameport - use setup_timer
Use setup_timer() instead of init_timer() to simplify the code.
Signed-off-by: Geliang Tang <geliangtang@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
-rw-r--r-- | drivers/input/gameport/gameport.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 092cc4188b57..cedc665364cd 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -542,9 +542,8 @@ static void gameport_init_port(struct gameport *gameport) INIT_LIST_HEAD(&gameport->node); spin_lock_init(&gameport->timer_lock); - init_timer(&gameport->poll_timer); - gameport->poll_timer.function = gameport_run_poll_handler; - gameport->poll_timer.data = (unsigned long)gameport; + setup_timer(&gameport->poll_timer, gameport_run_poll_handler, + (unsigned long)gameport); } /* |